Immersive Eras

⭐ — (0 endorsements) 📥 4,937 downloads

By UncivilizedGuy · Civ Mod

⬇ Download Mod Source: Official source ↗

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #111 of 800 Civ Mod mods in this game by downloads

📋 About This Mod

Immersive Eras (Version 4.0) Complete most Techs and Civics in each Era in order to progress to the next. Both the Tech Tree and the Civics Tree have been completely reorganized to maximize immersion. Each Era is unlocked with a key Technology or Civic. (An exception is made in the Tech tree at the Information era because it causes an unusually long load time.) A naval line of techs begins in the Ancient era and ends in the Renaissance era. Land locked civs don't need naval techs until they reach the Industrial era. An air unit line of techs begins in the Modern era and ends in the Information era. Air unit techs can be avoided until the Information era but are still required to complete the Tech tree. Now the AI is forced to research everything in hopes that it will utilize all available units. Research costs have been changed only as needed for balance. This mod is designed to be compatible with all mods that don't make changes to the Tech tree or Civics tree. Have fun! Feedback is appreciated.. Note: Visit the Discussion page for the rest of the screenshots.

Immersive Eras (Version 4. 0) Complete most Techs and Civics in each Era in order to progress to the next. Both the Tech Tree and the Civics Tree have been completely reorganized to maximize immersion. Each Era is unlocked with a key Technology or Civic. (An exception is made in the Tech tree at the Information era because it causes an unusually long load time.) A naval line of techs begins in the Ancient era and ends in the Renaissance era. Land locked civs don't need naval techs until they reach the Industrial era. An air unit line of techs begins in the Modern era and ends in the Information era. Air unit techs can be avoided until the Information era but are still required to complete the Tech tree. Now the AI is forced to research everything in hopes that it will utilize all available units. Research costs have been changed only as needed for balance. This mod is designed to be compatible with all mods that don't make changes to the Tech tree or Civics tree. Have fun! Feedback is appreciated.. Note: Visit the Discussion page for the rest of the screenshots.

📊 Mod Details

Game
Civilization 6 Mods
Author
UncivilizedGuy
Version
N/A
Downloads
4,937
Endorsements
0
Category
Civ Mod

🔧 How to Install Civ 6 Mods

Download from CivFanatics, extract, and place in the game's mods folder.

📖 Full step-by-step install guide for Civ 6 →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Civ 6 commands, item IDs, and more.

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