Removed adjacency req for Wonders

⭐ ⭐ (122 endorsements) 📥 3,976 downloads 📌 v1 📅 10/28/2016
⚪ Last updated 2016

By Drusek · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 10/28/2016 📅 Created: 10/28/2016

🔍 Analysis

  • 👍 3.1% endorsement rate — high engagement, a strong quality signal
  • 🏆 #10 of 54 Gameplay mods in this game by downloads

📋 About This Mod

Wonders won't need to be adjacent to district but they will still require one.

Side effect: they won't show on the construction list unless you already have the required district.

Install: unpack to \Documents\My Games\Sid Meier's Civilization VI\Mods\

Uninstall: delete \Documents\My Games\Sid Meier's Civilization VI\Mods\WondersNoAdjacency (saves with the mod will stop working!)

Raw SQL query used:

UPDATE Buildings SET PrereqDistrict = AdjacentDistrict, AdjacentDistrict = NULL WHERE MaxWorldInstances == 1 AND AdjacentDistrict IS NOT NULL;

📊 Mod Details

Game
Civilisationvi Mods
Author
Drusek
Version
1
Downloads
3,976
Endorsements
122
Category
Gameplay
Created
10/28/2016
Updated
10/28/2016

🔧 How to Install Sid Meier's Civilization VI Mods

Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.

📖 Full step-by-step install guide for Sid Meier's Civilization VI →

Visit the official mod page for specific installation instructions for this mod.

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