Removed adjacency req for Wonders
⚪ Last updated 2016🔍 Analysis
- 👍 3.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #10 of 54 Gameplay mods in this game by downloads
📋 About This Mod
Wonders won't need to be adjacent to district but they will still require one.
Side effect: they won't show on the construction list unless you already have the required district.
Install: unpack to \Documents\My Games\Sid Meier's Civilization VI\Mods\
Uninstall: delete \Documents\My Games\Sid Meier's Civilization VI\Mods\WondersNoAdjacency (saves with the mod will stop working!)
Raw SQL query used:
UPDATE Buildings SET PrereqDistrict = AdjacentDistrict, AdjacentDistrict = NULL WHERE MaxWorldInstances == 1 AND AdjacentDistrict IS NOT NULL;
📊 Mod Details
- Game
- Civilisationvi Mods
- Author
- Drusek
- Version
- 1
- Downloads
- 3,976
- Endorsements
- 122
- Category
- Gameplay
- Created
- 10/28/2016
- Updated
- 10/28/2016
🔧 How to Install Sid Meier's Civilization VI Mods
Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.
📖 Full step-by-step install guide for Sid Meier's Civilization VI →
Visit the official mod page for specific installation instructions for this mod.
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