Improved Combat
⚪ Last updated 2021Preview

🔍 Analysis
- 👍 3.0% endorsement rate — high engagement, a strong quality signal
- 🏆 #3 of 54 Gameplay mods in this game by downloads
📋 About This Mod
Improves the Combat Pacing in the game.
Improvements to Movement
Allows Unit Stacking - Should prevent traffic jams from happening and helps the Player/AI move units into better position that may be stuck
+1 movement for all units in the game.
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[]Improves Pacing of Wars - Felt rather silly that it would take roughly like 50 turns just to get to the destination.
+2 Embarked Unit Speed
Combat Improvements
Give slightly more experience from fighting Barbarians.
- [
[]Allows Units to reach a Maximum Level of 3 instead of 2 when fighting Barbarians.
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[]Combat Strength from 10 to 15. Gains +1 Vision Radius and Starts at Level 2. Should allow the Scout to be semi useful as a Combat/Recon Unit.
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[]Starts at level 2.
[
]+1 Range.Machine Gun
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[]+1 range
Siege Units
I wanted to diversify the role of Siege Units vs Ranged Units more by making them more like Glass Cannons when caught without proper support.
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[]Melee Combat Strength Reduced by 50%
[]-1 Sight Range
Melee Naval Units
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[]+2 Movement Speed
[
]+1 Sight RangeRanged Naval Ships
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[]+1 Range
[
]15% Reduction in Combat Strength- Improve Unit Promotions
Mod Installation Place/Unzip into the mod folder located at:
Documents\My Games\Sid Meier's Civilization VI\Mods
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[]+1 Range
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[]+1 range
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[]Starts at level 2.
📊 Mod Details
- Game
- Civilisationvi Mods
- Author
- Nithralder
- Version
- 1.3.1
- Downloads
- 10,474
- Endorsements
- 309
- Category
- Gameplay
- Created
- 11/16/2016
- Updated
- 3/31/2021
🔧 How to Install Sid Meier's Civilization VI Mods
Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.
📖 Full step-by-step install guide for Sid Meier's Civilization VI →
Visit the official mod page for specific installation instructions for this mod.
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