VY's Fireable NPC jsons (BAS 1.0)
🟡 Updated this yearPreview

🔍 Analysis
- 👍 0.6% endorsement rate
- 🏆 #7 of 48 Enemies mods in this game by downloads
📋 About This Mod
What the jsons does:
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[]alter the tooclosedistance so that npcs will stay further away from you to shoot you instead of charging at you to melee. NPCs will still melee if you get close
[
]sets disarm levels to being high, as I made my npc firearms swap to regular/lootable variants on dropping for players to use. NPCs will be unable to use player variants so having them unable to disarm will make them not obsolete[]1. 0: stance data that prevents enemies from changing stance, particularly raising it high.
What the json does NOT do:
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[]Make guns fireable, that has to be done by the creators themselves, i.e. for MMP guns to be fireable by NPCs, that needs to be done through Sushin, not me. TOR blasters? Kingo64, not me.
As of 1. 0, the stance jsons ensures that NPCs do not change their idle poses, in particular the high stance, allowing them to "aim" the fire arm instead of raising it to the sky.
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[]Make guns fireable, that has to be done by the creators themselves, i.e. for MMP guns to be fireable by NPCs, that needs to be done through Sushin, not me. TOR blasters? Kingo64, not me.
This mod alters NPC behavior in the game BAS 1.0 by adjusting too-close distance so enemies prefer shooting over melee, while still meleeing when close. It also sets high disarm levels to prevent NPCs from taking player weapons, and includes stance data to stop enemies from changing idle poses, enabling aiming. It does not make guns fireable.
✨ Key Features
📊 Pros & Cons
✅ Pros
- 427 endorsements indicate community approval.
- 68,804 downloads show significant usage.
- Regular updates (last updated 2026-03-22) suggest active maintenance.
⚠️ Cons
- Requires other mods to make guns fireable, as it only alters NPC behavior.
- May not work with all weapon mods unless they are configured by their authors.
- Stance data changes might affect NPC animations in unintended ways.
This mod is for players who want more realistic ranged combat from NPCs, especially those using weapon mods that add firearms. It is ideal for those who enjoy tactical engagements where enemies prefer shooting over melee. Players who prefer melee-focused enemies or do not use firearm mods may not find it useful.
💡 Beginner Tips
- Ensure your weapon mods are configured to allow NPCs to fire them, as this mod does not handle that.
- Test with a few NPCs to see if the stance changes work as intended with your other mods.
- If NPCs still charge, check if other mods override the too-close distance values.
📊 Mod Details
- Game
- Blade And Sorcery Mods
- Author
- vyvince1997
- Version
- 2.2.5
- Downloads
- 68,804
- Endorsements
- 427
- Category
- Enemies
- Created
- 4/4/2024
- Updated
- 3/22/2026
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install Blade & Sorcery Mods
Use Vortex or manual. Drop mods into /Mods/ folder.
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