Ultraviolence Audio Overhaul (1.0)
🟠 Updated over a year agoThis mod may not work until the author updates it. Check for an update, or see the rollback guide.
⚠️ Install Order · 1 step
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.9% endorsement rate
- 🏆 #2 of 11 Audio mods in this game by downloads
📋 About This Mod
I had survived only four half-hour sessions of Blade & Sorcery before, while simply trying to take my headset off and turn around, I twisted my knee and heard something pop, strain, squeal, and rip all at once, reverberating up my spine until it reached my brain and transformed from a symphony of twisting sinew and bubbling joint fluid into a loud curse word as I hit the floor.
This game is one that I, especially now, associate with horrible injuries. And so, in lieu of being able to walk around and get much of anything else done, I decided to take some creative inspiration from the upsetting noises my leg would continue making for two whole months, and started work on a small sound-replacer addon for Sectory. The project was called "had to hurt" or H2H at the time. Then I decided I wanted better feeling slashing, then stabbing, then bludgeoning, and so on and so forth.
Developing this mod has been an absolute blast, despite everything. This is the first large-scale project I have made For a specific game and then uploaded, and also the first large project of mine that makes significant use of self-recorded Foley, instead of salvaged samples and assets.
Turns out, if you mash up a bunch of semi-expired fruit and meat into an organic mass, freeze that mass, and then embed small wrenches into that mass, and then vigorously smack it all with a 12 oz. steel hammer, you get four things:
1) A ruined pop filter
2) Some very useful metal-hitting-meat samples
3) An irredeemable and lingering smell reminiscent of vomit, if vomit could exist without having ever been vomited up
4) A condensed welt of cold, damp material that could only be less appealing to touch if it were radioactive
Features
- Near-comprehensive re-implementation of the games blade-on-flesh and other gore sounds,
with only a few tertiary exceptions which will come in later updates
- Greater variety of sound both within and between weapon classes, with minimal sharing between groups when possible.
- All sounds are implemented properly with functioning volume and pitch scaling curves that subtly alters weapon impacts to scale with the intensity of the hit (as in vanilla). Thrusts scale up pitch with intensity (to emulate speed), while strikes pitch down (to emulate power).
- Automatic integration for MMP, LMP, and KMP by Sushin (though these mods aren't Required); the Katanas, Falchions, and Rapiers from those packs are now properly mapped to the appropriate soundsets and will no longer all just make axe noises when used with UAO.
Note that any other mods which alter the vanilla game Effects (Effect_BladeOnFlesh, Effect_PenetrationFlesh, Effect_BladeStab in particular) may overwrite UAO's and cause the sounds to no longer play properly. Mods that change the game's blood particles usually do this.
~251 Individual sounds total (about), including;
- (18) Sounds for weapon-on-weapon impacts. Most, but not all, go CLANG.
- (10) Sounds for strikes made with wooden objects (such as weapon handles).
- (27) Sounds for dismemberment and decapitation
- (13) Sounds for maces and axes damaging Plate Armor
- (11) Sounds for punches, kicks, etc.
- (32) Sounds for blunt impacts such as for maces, mauls, and crossguard strikes (with MMP weapons)
- (90) sounds for slashing and chopping with swords and axes and daggers and spears of all shapes and sizes, one and two handed both. All weapon sizes/categories have their own slash, penetration and removal sounds, with minimal overlap except where appropriate.
- (32) Sounds for stabbing and impalement, ranging from daggers to greatswords and spikes.
- (8) Looped sounds for when a blade is sliding within flesh after penetration.
- (10) Sounds for arrow on flesh impacts.
The assets for this mod can be downloaded as . WAV files here: https://gamebanana.com/sounds/76347
Ultraviolence Audio Overhaul is a comprehensive audio mod for Blade & Sorcery that replaces gore and combat sounds with self-recorded Foley. It features near-comprehensive re-implementation of blade-on-flesh and other gore sounds, created by the author using organic materials and metal tools. The mod has 2,430 endorsements and 280,290 downloads.
✨ Key Features
📊 Pros & Cons
✅ Pros
- High download count of 280,290 indicates strong community interest.
- 2,430 endorsements show positive reception.
- Recently updated on 2025-01-16, indicating active maintenance.
⚠️ Cons
- Requires Sectory mod as a dependency, adding complexity.
- May not cover all audio aspects, as it focuses on gore sounds.
- The description is anecdotal and lacks detailed technical documentation.
This mod is for Blade & Sorcery players who want more visceral and realistic gore audio, especially those who already use the Sectory mod. It's ideal for players who appreciate detailed sound design and are willing to install additional mods. Those who prefer vanilla audio or don't use Sectory should skip this mod.
💡 Beginner Tips
- Ensure you have Sectory installed and compatible with your game version before adding this mod.
- Back up your save files and mod folder before installing to avoid conflicts.
- Test the mod in a safe area to adjust volume settings for the new audio.
📊 Mod Details
- Game
- Blade And Sorcery Mods
- Author
- Magmacow
- Version
- 1.21
- Downloads
- 280,290
- Endorsements
- 2,430
- Category
- Audio
- Created
- 4/1/2022
- Updated
- 1/16/2025
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install Blade & Sorcery Mods
Use Vortex or manual. Drop mods into /Mods/ folder.
📖 Full step-by-step install guide for Blade & Sorcery →
Visit the official mod page for specific installation instructions for this mod.
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