Firearm AI for 1.3
🟡 Updated this yearPreview

🔍 Analysis
- 👍 0.7% endorsement rate
- ✅ Updated 0 day after the latest game patch — actively maintained
- 🏆 #16 of 153 Gameplay mods in this game by downloads
📋 About This Mod
PCVR version | Nomad version
Firearm AI
This mod adds an implementation of firearm AI to the game.
Back in U12 there was a very broken implementation in the game and this mod was used as a bandaid to at least make it “work”. In 1. 0 this implementation was largely removed and firearm AI was nonexistent.
Enter this mod: now it not only brings back an improved version of the U12 firearm AI but also includes more features that were previously not possible.
- better range keeping / movement AI
- improved IK for better visual
- melee (eg pistol whip) when too close
- support for (fake) two handed firearms
Installation
Can be installed like any other mod using a mod manager.
For Modders
If you want a firearm to be used by AI you need to do two things:
1. add the AIFireable component to your item using the SDK. The aimTransform should be the transform where your bullet comes out of, so most likely end of the barrel with forward facing in the direction of the bullet travel. You then need to hook up the fireEvent to fire your weapon
2. In your item json make sure in your ItemModuleAI you have set the primary (or secondary) class to Firearm and you have RangedWeaponData in there
More detailed explanations:
- aimTransform: used to align the gun to aim at the target
- aimEvent: gets called when the ranged attack starts
- reloadEvent: unused at the moment
- fireEvent: gets called when the ranged attack finishes
ItemModuleAI
- primaryClass / secondaryClass: one has to be Firearm for it to be recognised as a gun, the other can be set to Melee if you want them to attempt a melee attack when the target is in melee range
- weaponHandling / secondaryHandling: OneHanded in most cases, TwoHanded if you want the other free hand to align with a handle. If you want to specify a specific handle you can set a custom reference on your Item component with name “FirearmSecondaryHandle” and a reference to the handle transform
- rangedWeaponData: more configuration see below
- defaultStanceInfo / stanceInfosByOffhand: used to determine the stance of the NPC while holding the weapon. I recommend using the shield one for most cases or dual for akimbo
ItemModuleAI. RangedWeaponData
- tooCloseDistance: used to determine the preferred range the AI will circle around you
- spread: every time the AI aims it will choose a random offset determined from the spread values to simulate inaccurate aiming
- projectileSpeed: used when accountForGravity is enabled
- accountForGravity: when aiming the AI will use projectileSpeed to determine if they need to aim higher to hit the target
- weaponHoldPositionOffset: the position offs
Firearm AI for 1.3 is a gameplay mod by HuJohner that adds an implementation of firearm AI to the game. It has received 1,326 endorsements and 180,340 downloads, with the latest update on July 30, 2026. The mod focuses on enhancing AI behavior for firearms.
✨ Key Features
📊 Pros & Cons
✅ Pros
- High download count of 180,340 indicates popularity.
- 1,326 endorsements show community approval.
- Recent update suggests active maintenance.
⚠️ Cons
- Description is minimal, lacking detailed feature list.
- No explicit dependencies or installation instructions provided.
- May require testing for compatibility with other mods.
This mod is for players who want to enhance firearm AI behavior in their game, likely for more realistic or challenging combat. It suits modders and players who enjoy gameplay tweaks. Those who prefer vanilla AI or need detailed documentation might skip it.
💡 Beginner Tips
- Check the mod's page for any additional notes or patches.
- Test the mod in a separate save to ensure compatibility.
- Read comments for user experiences and potential issues.
📊 Mod Details
- Game
- Blade And Sorcery Mods
- Author
- HuJohner
- Version
- 4.0.0
- Downloads
- 180,340
- Endorsements
- 1,326
- Category
- Gameplay
- Created
- 5/28/2023
- Updated
- 7/30/2026
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install Blade & Sorcery Mods
Use Vortex or manual. Drop mods into /Mods/ folder.
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Visit the official mod page for specific installation instructions for this mod.
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