Tyni's Bannerlord Adjustments and Fixes
⚪ Last updated 2020Preview

🔍 Analysis
- 👍 3.7% endorsement rate — high engagement, a strong quality signal
- 🏆 #247 of 678 Gameplay mods in this game by downloads
📋 About This Mod
Description
This mod does the following things, note that the following applies to all parties on the map, not just to your party, so AI having the perks will have stronger armies too.
Apply perks to units based on stack size
In Native, XP from the Leadership XP Perks (Combat Tips, Raise the Meek) only apply to singular stacks, the actual number of troops in that unique type doesn't impact the amount of xp earned
For example:
With Raise the Meek:
1 Empire Recruit: Earns 30xp - 500 to go to level one recruit
100 Empire Recruit: Earns 30xp - 500 to go to level one recruit.
This means the stack size doesn't impact the amount of xp earned at all, unsure if intentional but differs from Warband's training model. This mod adjusts this, and now multiplies the xp given with the stack size.
Applies daily garrison xp to units based on stack size
Similarly as above, the stack size isn't taken into account when giving xp in Native.
So we now multiply the xp given with the stack size again.
Additionally there is an additional configurable multiplier for the amount of xp given.
Allows configuration of perks exp amounts
The amount of XP given is also extremely low, a Recruit requires approx. 600 xp to level up.
This means 20 days to level one recruit. So i've added tweaking of these numbers as well with higher default values out of the box.
Feel free to modify these as described later.
Allows both Leadership XP perks to stack
In native both perks do not stack at all, in fact Combat Tips applies over Raise the Meek even if you have both, meaning your lower tier units aren't receiving the maximum amount of xp out of the two they should be.
This mod now allows both to apply, so having both Combat Tips and Raise the Meek in a party means units under tier 4 will be earning 40+120xp (using values above).
Prisoner Recruitment re-rolls for each unit in a stack rather then once per unique type
In native, the recruitment algorithm runs through each unique type of troop and applies a probability that
a single unit from that type and tier becomes recruitable.
This mod adjusts this, so now the more of a single type of troop you have the greater the chances are that
one or more of those will become recruitable. The exact algorithm isn't straight forward but general idea is
to stick as close as possible to Native' logic.
Adjustable Prisoner max recruitment Tier
In native, recruitment is only allowed up to Tier 4, this adjusts it so its up to Tier 6 (very rare), and can be
further configured to a desired value.
Troops Ready to Upgrade do not increase experience earned for the stack (Off by default)
Troops that are ready for upgrade no longer give experience to the stack. Intention behind this is to remove the
gamey feel of having a mass stack of a single type of unit and not upgrading them.
This is off by default and must be enabled via configuration.
Partys with foot troops move faster with riding horses (credits: Maegfaer)
In native, foot troops only reach 50% effectiveness with riding horses in terms of their
speed benefits, multiplier exists in config to adjust this value by default
this is set to 1. 8 (90% effectiveness).
Optional configuration to add price penalty to Equipment and Troop Upgrade costs (credits: Maegfaer)
In native, upgrade costs for troops are extremely low, this led to gold becoming way too
over abundant in the late game and a non-issue. Fighting battles and selling equipment also
gave far too much gold leading to no decision making. These only apply to the player due to
the AI not handling this well (they're not great at gathering gold).
Is this compatible with Bannerlord Tweaks? Yes it is, I'd recommend turning down the Training Field XP gain for balance reasons though.
Does this mod affect AI Lords? Yes, unless specified otherwise all changes affect other lords/parties on the map.
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Tyni's Bannerlord Adjustments and Fixes is a gameplay mod for Mount & Blade II: Bannerlord that fixes XP gain issues by applying leadership perks and garrison XP based on stack size, allowing both XP perks to stack, and making XP amounts configurable. It affects all parties, including AI, and has 1,402 endorsements and 38,003 downloads.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community favorite with 1,402 endorsements and 38,003 downloads.
- Fixes a real gameplay imbalance where stack size didn't affect XP gain.
- Configurable XP values let you tailor progression to your liking.
⚠️ Cons
- Last updated in May 2020, so may not be compatible with the latest game patches.
- Affects AI too, which can make enemy armies stronger and potentially harder early game.
For Bannerlord players who find the vanilla XP progression too slow and want a more rewarding training system. Also for those who want to tweak XP rates to their preference. Skip if you prefer the vanilla balance or want a mod that only affects the player.
💡 Beginner Tips
- Since this mod affects AI, be prepared for tougher enemy armies that benefit from the same XP boosts.
- Check the mod's configuration file to adjust XP multipliers to your preferred pace.
- If you're using other gameplay mods, test for conflicts as this mod changes core XP mechanics.
📊 Mod Details
- Game
- Bannerlord Mods
- Author
- tynikuh
- Version
- 1.6.1
- Downloads
- 38,003
- Endorsements
- 1,402
- Category
- Gameplay
- Created
- 4/5/2020
- Updated
- 5/19/2020
🔧 How to Install Bannerlord Mods
Use Vortex or manual. Enable mods in launcher. Harmony required.
📖 Full step-by-step install guide for Bannerlord →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Bannerlord commands, item IDs, and more.
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