Skills Actually Matter

⭐ ⭐⭐ (1,429 endorsements) 📥 47,128 downloads 📌 v1.0.3 📅 4/10/2020
⚪ Last updated 2020

By Bananaedmonkey · Gameplay

⬇ Download Mod Source: Nexus Mods 📅 Updated: 4/11/2020 📅 Created: 4/10/2020

🔍 Analysis

  • 👍 3.0% endorsement rate — high engagement, a strong quality signal
  • 🏆 #207 of 678 Gameplay mods in this game by downloads

📋 About This Mod

Skills Actually Matter

Have you ever grinded all day for a level 100 one-handed skill only for a measly 7% damage increase? Do you miss Warband's RPG elements where a character of power strike 1 would already have an 8% damage increase? Well look no further, this mod allows you to modify all of those scalings to your hearts content in a well organized xml file.

This is going to be the final state of the mod for a while now. Right now, skills are unimplemented for basicCharacters. You can test this yourself: fight some looters, observe their damage. Edit bandits.xml so looters skills are all 2000 or some other arbitrarily high number. Fight looters again, observe the same damage numbers.

Until troop skills are implemented, there is no way to make this mod effect troops and other common characters.  Hopefully TaleWorlds implements this soon.

Hurray! Troops are now actually effected by skills. Unfortunately I dont have the time to update this. If anyone wants to take the mod over go nutz.

Still works for me on version 1. 5. 9

Details:

the values in the mod by default are not meant to be used, they are meant guidelines based off what I like to use.

Incompatibility:

BannerlordTweaks

Configuration:

Opening up the Config File you will see a bunch of <dir> nodes that all contain a <id> and a <value>

The value is the amount that the effect will increase per skill level. So for example: setting one handed damage to a value of 1 will mean that for every 1 increase in one handed skill, there will be a +1% increase one handed damage effect. So at skill level 15 the on handed damage effect is 15%.

For another example: Setting two handed speed to a value of . 06 will result in a +. 06% increase for every skill point in two handed. So at two handed skill 15 you will have a . 9% increased two handed speed stat

Some of these values are multiplicative (one-handed damage, two handed speed, etc) which means they will increase by a percentage. Some of the values are additive (stewardship's "increase party size") which means that the increase is by a flat amount.

One last example: setting stewardship's "increase party size" value at . 5 will result in a + . 5 increase for every skill point in stewardship. Thus at stewardship level 30 a +15 bonus to party size will be applied

TODO :

1. Create an option that scales all of the damage in the game back by a percentage

Ultimate goal of this mod:

Right now, the only difference between a peasant and a tier 5 legendary is the legionary's armor and equipment (and about 8% damage, but that is lame)

Because of this, pitting 3 peasants against 1 legendary generally results in the peasants winning. This feels so very wrong to me, so I went to change it.

Part 1 of my plan was to make damage have major scaling in regards to skills

Part2 was to decrease global damage values to account for this damage creeps

Thus, peasants would deal less damage, and professionally trained troops would hit like -well- professionally trained troops

With these two changes in place I hope the game will be closer to the point were 1 legendary can take on 5 peasants and barely win. To me, that seems like proper balancing.

🤖 AI-enhanced — based on mod data

Skills Actually Matter is a gameplay mod for Mount & Blade II: Bannerlord that lets you adjust skill scaling values via an XML file. It addresses weak skill progression by allowing custom damage and speed increases per skill level. The mod has 1,429 endorsements and 47,128 downloads, last updated in April 2020.

✨ Key Features

Allows modification of all skill scalings through a well-organized XML file.
Default values are guidelines, not meant for actual use.
Troops are now affected by skills, but the author lacks time to update further.
Still works on game version 1.5.9 according to the author.
Incompatible with BannerlordTweaks.

📊 Pros & Cons

✅ Pros

  • Community-approved with 1,429 endorsements and 47,128 downloads.
  • Gives players full control over skill scaling, addressing the weak progression.
  • Simple XML configuration makes it easy to tweak values to your liking.

⚠️ Cons

  • Last updated in April 2020 — may not work with newer game versions.
  • Author explicitly states they don't have time to update, so future compatibility is uncertain.
  • Incompatible with BannerlordTweaks, a popular mod, which could limit your setup.
🎯 Is This For You?
For Bannerlord players who are frustrated with the minimal skill damage increases and want to customize progression to their taste. It's perfect for those who enjoy tweaking XML files and want a more Warband-like RPG feel. Skip if you prefer a plug-and-play mod or rely on BannerlordTweaks.
📦 Install:Easy· Under 5 minutes

💡 Beginner Tips

  • Make sure to back up your original XML files before editing, so you can revert if needed.
  • Start with small value changes to see how they affect gameplay, as the default values are just guidelines.
  • If you use BannerlordTweaks, you'll need to choose between the two mods — they can't run together.

📊 Mod Details

Game
Bannerlord Mods
Author
Bananaedmonkey
Version
1.0.3
Downloads
47,128
Endorsements
1,429
Category
Gameplay
Created
4/10/2020
Updated
4/11/2020

🔧 How to Install Bannerlord Mods

Use Vortex or manual. Enable mods in launcher. Harmony required.

📖 Full step-by-step install guide for Bannerlord →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Bannerlord commands, item IDs, and more.

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