Separatism

⭐ ⭐⭐ (2,609 endorsements) 📥 136,490 downloads 📌 v1.3.8 📅 4/24/2020
🟡 Updated this year

By SK · Gameplay

⬇ Download Mod Source: Nexus Mods 📅 Updated: 11/30/2025 📅 Created: 4/24/2020

🔍 Analysis

  • 👍 1.9% endorsement rate — high engagement, a strong quality signal
  • 🏆 #78 of 678 Gameplay mods in this game by downloads

📋 About This Mod

Rebellions

There are different types of rebellions.

  • []Lord rebellions depend on lords relations. Any clan may raise a rebellion depending on their relations with kingdom ruler, culture, owned fiefs and some other factors. When a clan rebel they will found a new kingdom which will be at war with original faction. To prevent lord rebellions a ruler have to maintain good relations with their lords or keep them small with low amount of fiefs.

    []National rebellions depend on culture difference of a single kingdom fiefs. Any national minority of a kingdom may raise a rebellion to fight for their independence. It is possible when there are some settlements of their culture ruled by their native lords. To prevent national rebellions a ruler have to avoid situation when conquered fiefs of foreign culture are ruled by lords of the same culture.

    []Anarchy rebellions depend on amount of fiefs per single clan. Any settlement may raise a rebellion and call a new ruler on rulership when its ruler clan have too many fiefs and does not visit them periodically. To prevent anarchy rebellions a lord have to have less than critical amount of fiefs or visit their fiefs from time to time.

    []Settlement rebellions depend on settlement loyalty. When a settlement has low loyalty to current ruler a rebel army will be spawned. It is build in game mechanic. By default this feature is disabled probably because of its unfinished state but the mod allows you to check it at your own risk.

Regardless of type all rebellions are not random at all. Every rebellion has a reason. That's why it is possible to build The Whole Map Kingdom without any rebellions.

Chaos start

When this mod option is enabled you will get a BIG separation of Calradia at start of a new game. All clans with fiefs will found their own independent kingdoms.

Floating titles

Any lord can become a ruler in result of rebellion. After that he will be able to recruit another lords, hire mercenaries and pursue an independent policy. Any ruler can become a usual lord and join another faction when his kingdom is destroyed. Any kingdom will be destroyed when it has the only one ruler clan and has no any fiefs.

Unions

Weak kingdoms will look for alliance with other friendly kingdoms to fight against common enemies. The reasoning behind these unions is based on ruler relations and geopolitical situation.

Relation shift

The game defines different types of hero relations. There are two constant thresholds that define the borders of relation areas. By default these constants are -10 and +10. So we have enemies with relations [-100..-11], friends with relations [+11..+100] and neutrals with relations [-10..+10]. The mod allows you to change these thresh

🤖 AI-enhanced — based on mod data

Separatism is a gameplay mod that makes expansion harder by having clans, national minorities, and settlements rebel and form their own kingdoms. With 2,609 endorsements and 136,490 downloads, it's a popular challenge mod for players seeking more internal strife and realistic disloyalty mechanics.

✨ Key Features

Makes expansion harder for all players
Clans, national minorities, and settlements show disloyalty in obvious ways
Rebel kingdoms can rise from disloyal factions
Adds a new layer of internal politics and challenge

📊 Pros & Cons

✅ Pros

  • Community favorite with 2,609 endorsements and 136k downloads
  • Adds meaningful challenge for experienced players
  • Fresh take on expansion mechanics with rebellion events

⚠️ Cons

  • May be unbalanced or buggy without clear documentation
🎯 Is This For You?
For veteran strategy players who find vanilla expansion too easy and want more internal threats. If you enjoy managing rebellions and dealing with disloyal subjects, this is for you. Skip if you prefer a chill sandbox experience without extra friction.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Check the mod's forum or comments for player reports on how rebellions work
  • Consider pairing with other gameplay mods that add flavor to factions
  • Test on a new save to see if the difficulty spike is to your liking

📊 Mod Details

Game
Bannerlord Mods
Author
SK
Version
1.3.8
Downloads
136,490
Endorsements
2,609
Category
Gameplay
Created
4/24/2020
Updated
11/30/2025

🧩 Commonly Used Together

Users add these mods to the same collections — a real compatibility signal, not an AI guess.

🔧 How to Install Bannerlord Mods

Use Vortex or manual. Enable mods in launcher. Harmony required.

📖 Full step-by-step install guide for Bannerlord →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Bannerlord commands, item IDs, and more.

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