Revolutions
⚪ Last updated 2020Preview

🔍 Analysis
- 👍 2.4% endorsement rate — high engagement, a strong quality signal
- 🏆 #172 of 678 Gameplay mods in this game by downloads
📋 About This Mod
WARNING!
This is an early system that needs a lot of balancing. Stick to your version if you aren't up for some experimenting.
This mod replaces the game's default loyalty system, hence it is incompatible with mods that also replace it. It might work and not crash, but will provide a different experience. Use such mods at your own risk together with Revolutions.
Revolutions is built with compatibility in mind, and the only thing the mod overrides is Town Loyalty model. We should be compatible with almost everything, provided it doesn't destroy or meddle with the assets our mod creates (kingdoms, parties and characters). One of the people on our team runs over 75 mods with Revolution and has had no issues.
REVOLUTION SAVE DATA
Settings: Documents\Mount and Blade II Bannerlord\Configs\ModSettings\Revolutions
Saves: Documents\Mount and Blade II Bannerlord\Configs\Revolutions\Saves
RECOMMENDATIONS
We recommend using the Civil War mechanic with other mods which make relations between lords change more organically. We have noticed a better player experience with the following mods and recommend that players consider using them with with the following settings:
Fighting Together Relationship
Evilnobleman's Executioner Edit and AI Values Life
Relations with Lords in Politics
Current
Revolts aim to slow down snowballing by adding an additional challenge: Conquered towns will now fight back against an occupying kingdom.
When you first launch the mod, each town will be loyal to its current owner. When towns are conquered by a different faction, daily loyalty decreases by a base of -5. Once town loyalty is low enough, the local nobility will start plotting a revolt against the occupying force! Eventually, a revolt will appear outside of the city and assault it. If the kingdom the population is loyal to is at war with the current owner, a party belonging to the loyal kingdom will spawn.
Should the Minor Faction mechanic be turned on and the original faction is at peace with the current holder, a new noble will step up to lead the revolt which will form its own kingdom if its successfully defeats the garrison!
Each city is loyal to a single kingdom, meaning that even after a successful revolt, another clan from the city may revolt against the current holder!
The revolting army has a base of 100 soldiers. The existing city militia migrates to the revolutionary army and on top of that, the revolting army receives soldiers which equal 10% of the town's prosperity by default.
Maintaining high city daily loyalty will prevent revolts. By default, the player receives a boost to loyalty to prevent early-game rebellions. Also, when the owner of a town stays at the settlement overnight, the city will receive +5 loyalty flat boost.
This feature works best with a new game or a game where one faction hasn't dominated yet.
CurrentWith Civil Wars enabled, Lords will no longer be passive participants in the diplomatic landscape of Calradia. From now on, Kings must be careful to keep their Vassals content or face the risk of a Noble uprising against their rule!
Lords with poor relations with their liege have a chance to start conspiring. Over time, these plots can grow if more lords become disgruntled.
The decision to plot is influenced by many factors including the honor of the lord and how many of the lord’s friends happen to alread
Revolutions is an early-stage gameplay mod for Mount & Blade II: Bannerlord that replaces the default loyalty system, causing conquered towns to revolt against occupying kingdoms. It aims to slow down snowballing and is built for compatibility, though it requires experimentation and may conflict with other loyalty mods. With 1,453 endorsements and 61,288 downloads, it has a dedicated following despite being last updated in 2020.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 1,453 endorsements and over 61k downloads, showing a solid player base.
- Built for compatibility, only overriding the loyalty model, so it works with most other mods.
- Adds a meaningful challenge to conquest, slowing down snowballing and making wars more dynamic.
⚠️ Cons
- Author warns it's an early system needing balancing, so expect rough edges and potential exploits.
- Incompatible with mods that also replace the loyalty system, which could cause conflicts or altered experiences.
- Last updated in 2020, so it may not be compatible with the latest game versions or recent mods.
For Bannerlord players who want a more challenging and reactive conquest experience, especially those who enjoy overhauling loyalty and rebellion mechanics. It's perfect for modders who like to experiment and don't mind tweaking settings. Skip if you prefer a stable, polished experience or use other loyalty-replacing mods.
💡 Beginner Tips
- Back up your saves before installing, as the mod creates its own save data in the Configs folder.
- Use a mod manager like Vortex to handle installation and load order, ensuring Revolutions loads after other mods that affect loyalty.
- Start with a fresh playthrough or test on a backup save, since the mod's early state may cause unexpected behavior.
📊 Mod Details
- Game
- Bannerlord Mods
- Author
- KNT_Mods
- Version
- 0.7.0
- Downloads
- 61,288
- Endorsements
- 1,453
- Category
- Gameplay
- Created
- 4/7/2020
- Updated
- 8/13/2020
🔧 How to Install Bannerlord Mods
Use Vortex or manual. Enable mods in launcher. Harmony required.
📖 Full step-by-step install guide for Bannerlord →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Bannerlord commands, item IDs, and more.
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