Realistic Weapon Collision
⚪ Last updated 2023⚠️ Install Order · 1 step
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 3.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #234 of 678 Gameplay mods in this game by downloads
📋 About This Mod
UPDATE 5/23/2023
- Fixed for 1. 1. 4
UPDATE 1/7/2021
- Updates to work with Bannerlord v1. 5. 6
- Now using Harmony 2. 0. 4
- New Feature -> If the reaction is not sliced through on death, weapon will always stick into enemy body for a gritty kill effect.
UPDATE v1. 1
- Fix to work with new libarary Taleworlds. ObjectSystem.dll (Introduced in Bannerlord v1. 3)
- Slightly lowered the default "stuck" values for mail and plate armor types
This mod changes melee weapons collision reactions when striking other characters. Swords axes and polearms no long clip through the character on hits.
The weapon clips through the character like in vanilla only if: the hit is a fatal blow, weapon doing the damage is a cutting weapon, and it hits the neck, hands or legs hitbox.
With all other hits the weapon either "Bounces" off the armor or gets "Stuck" in the body part based on:
1) Attack Damage Type (Cut, Pierce or Blunt)
2) Armor Type of the body part hit (Naked, Cloth, Leather, Chainmail or Plate)
3) Damage Threshold done to the agent, if the damage is below the damage limit, it glances off the armor. If its above it gets stuck in the victims body part
Values fully configurable in the xml file "realistic_weapon_collision.xml"
Also removes the redicilous blood sprays everywhere if the armor of the hit body part is either Chainmail or Plate and the damage type is Cut or Blunt, it no longer sprays the blood but leaves bloody marks on the body part / armor.
This mod is purely visual and does not change any values for weapons / armor or change how the game calculates damage. Tested and works on the 1. 2 branch. Probably will not with any mods that mess with weapon collision or weapon hit particles.
UPDATE v1. 5
- New Feature Weapons always stick on Kill
- New Feature, Blade detection
- Works on Polearms, Two Handed Axes and Two Handed Maces
- Calculates if the weapon hits with "Shaft" part of the weapon instead of the "Blade"
- If the weapon hits with the "Shaft" part (Polearm, 2H Axe/Mace) always deals blunt damage / weapon bounces off opponent
- If the weapon hits with the "Shaft" part damage is reduced by native multiplier "SwingHitWithArmDamageMultiplier" found in managed_core_parameters.xml
- Default taleworlds value is the damage is reduced to 15% (0. 15 multiplier)
- If the weapon hits with the "Blade" part of weapon, normal full damage calculation is applied
- Idea of this change is to make combat with long polearms on foot / horseback more accurate and skill based, nerf horseback swing-spam
Realistic Weapon Collision overhauls melee hit reactions in Mount & Blade II: Bannerlord, making swords, axes, and polearms bounce off armor or stick into bodies instead of clipping through. It's a purely visual mod with configurable XML values, updated for 1.1.4, and has 1,227 endorsements.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community favorite with 1,227 endorsements and nearly 40k downloads—clearly fills a need.
- Configurable XML lets you tweak bounce/stick thresholds to your taste.
- Adds gritty kill effects that make combat feel more visceral and immersive.
⚠️ Cons
- Last updated May 2023—may not work with newer Bannerlord versions or mods that alter collision.
- Author notes it probably won't work with mods that mess with weapon collision or hit particles, so compatibility is limited.
- Requires Harmony 2.0.4 (as of 1.5 update), which isn't bundled—you'll need to install it separately.
For Bannerlord players who are tired of swords phasing through enemies and want more realistic, weighty melee combat. It's perfect for those who enjoy immersive visuals without changing gameplay balance. Skip if you're on the latest game version or use other combat overhaul mods that might conflict.
💡 Beginner Tips
- Make sure to install Harmony 2.0.4 or later, as the mod depends on it for patching.
- If you're using a mod manager like Vortex, let it handle the file placement to avoid overwriting issues.
- After installing, check the XML file to adjust the damage thresholds—lower them if you want more weapons to stick on non-fatal hits.
📊 Mod Details
- Game
- Bannerlord Mods
- Author
- Welcome_To_Hell
- Version
- 1.5.2
- Downloads
- 39,494
- Endorsements
- 1,227
- Category
- Gameplay
- Created
- 4/25/2020
- Updated
- 5/24/2023
🔧 How to Install Bannerlord Mods
Use Vortex or manual. Enable mods in launcher. Harmony required.
📖 Full step-by-step install guide for Bannerlord →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Bannerlord commands, item IDs, and more.
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