Player Settlements
🟡 Updated this yearPreview

🔍 Analysis
- 👍 0.8% endorsement rate
- 🏆 #56 of 678 Gameplay mods in this game by downloads
📋 About This Mod
Player Settlements: Build Town(s). Castle(s). Village(s). World(s)?
Build your own town(s). Castle(s). Village(s). Anywhere.
Player Settlements adds features to build your own towns, villages and castles when certain (configurable) requirements are met.
From there you can even start a kingdom once you meet the clan and party requirements and have an established governor.
Steam Workshop: Player Settlements - Steam
This mod is made for the latest versions of the game only. As of last release this would be for v1. 3. 13
Any bug reports has to be for these versions of the game, or it will be disregarded. As this mod is actively in development, it cannot support too far back.
Construction requirements and speed can be configured using MCM, as well as a lot of other preference settings.
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Usage:
Build options can be accessed by the slide out panel in the top left of the map screen.
The game will save and load with the newly added settlement. While the settlement is under construction it will not be accessible.
Once construction is complete, a notification will be presented and the settlement will be accessible after that.
V2. 0. 0 Features:
V3. 0. 0 Features:
V4. 0. 0 Features
V5. 0. 0 Features
V6. 0. 2 Features
V7. 4. 0 Features
Ports for War Sails DLC towns, and Nord settlement templates
Know Limitations:
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[]Once a game session had a player settlement created, this is tied to the entire campaign session, not just the save. This means if any older save is loaded for that campaign session it could have unintended side effects/town "ghosting" where the player town from the later save also gets loaded in.
[
]Due to the above, once the town is created, the game will overwrite the current save, as older saves are at that point unsupported regardless. There is no going back!
Technical:
In order to clear meta information, go to the Bannerlord config directory for this module (usually located at 'Documents\Mount and Blade II Bannerlord\Configs\BannerlordPlayerSettlement'. There will be folders per campaign session where a player town was created. The folder for the current game session would have to be removed. Be sure to remove the correct one! This is a very technical process as the only way to identify which is the correct one would be to open the 'meta.bin' file as text and then base64 decode each line until the town name is visible. The town name is the only indicator for which campaign that is tied to.
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The above limitations and technical detail was for v1. 0. 0.
From v2. 0. 0 the
Player Settlements lets Mount & Blade II: Bannerlord players build their own towns, villages, and castles anywhere on the map once configurable requirements are met, and eventually form a kingdom. Construction speed and requirements are adjustable via MCM. Actively developed with 1,632 endorsements and 196,544 downloads, last updated December 2025.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved: 1,632 endorsements and nearly 200k downloads.
- Actively developed, last updated December 2025.
- MCM lets you tweak construction speed and requirements to fit your playstyle.
⚠️ Cons
- Only supports the latest game version (v1.3.13 as of last release); older saves won't get support.
- Settlements are inaccessible during construction — no instant use.
- Forming a kingdom has extra prerequisite steps (clan/party requirements and a governor), which adds complexity.
For Mount & Blade II: Bannerlord players who want to found their own settlements and expand into a kingdom without relying on existing fiefs. For players who enjoy fine-tuning progression through MCM and don't mind waiting for construction to finish. Skip if you're on an older game version or want instant buildable areas.
💡 Beginner Tips
- After installing, open MCM to adjust construction speed and requirements before you start building.
- Use the slide-out panel on the top left of the map screen to access build options — choose your location carefully because the settlement is locked until construction finishes.
- To start a kingdom, first establish a governor and meet the clan/party requirements shown in-game.
📊 Mod Details
- Game
- Bannerlord Mods
- Author
- B0TLANNER
- Version
- 7.5.0
- Downloads
- 196,544
- Endorsements
- 1,632
- Category
- Gameplay
- Created
- 10/1/2024
- Updated
- 12/27/2025
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install Bannerlord Mods
Use Vortex or manual. Enable mods in launcher. Harmony required.
📖 Full step-by-step install guide for Bannerlord →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Bannerlord commands, item IDs, and more.
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