PeasantRevenge
🟡 Updated this yearPreview

🔍 Analysis
- 👍 1.0% endorsement rate
- 🏆 #459 of 688 Gameplay mods in this game by downloads
📋 About This Mod
Peasant Revenge is a Mount&Blade II mod what aims to implement peasant revenge after village has been raided. Player and AI heroes, who captured the criminal, can now allow notable peasant to behead the criminal.
Peasant Revenge
Peasant Revenge is a Mount&Blade II mod what aims to implement peasant revenge after village has been raided. Player and AI heroes, who captured the criminal, can now allow notable peasant to behead the criminal.
Contributors
DeLiXxN English translations (EN)
Dialogues for notable peasants and AI lords:
- Dialogues for notable peasant when AI or player has captured the criminal hero.
-
[]If player captured the criminal, the dialogue options are:
[
]criminal will die (the criminal will be executed);[]criminal will pay the reparation;
[]ignore peasant demands;
[]ask the criminal about the village raid. The criminal will blame other prisoner for the crime. More options will be available:
[]agree with the criminal (the blamed hero will be executed);
[]disagree with the criminal (the criminal will be executed);
[]execute both (the blamed hero and the criminal);
[]do not allow the execution due to disagreements (criminal and blamed hero are not executed)
[]When player is captured as a criminal, the dialogue options are:
-
[]asking the hero, what if he will not pay the reparation (depending on AI hero traits and relations, hero will tell if player will be executed or not);
[
](not implemented) player try to persuade the hero;[]ask other friendly AI for a favor to pay the reparation (the other hero will pay the reparation);
[]agree to pay the reparation;
[]do not agree to pay the reparation (depending on AI hero traits and relations, player will be executed or spared);
[]blame other prisoner for the crime. More options will be available:
[]confirm the blame (blamed hero will be executed);
[]Depending on AI hero traits and relations, AI will decide, if blamed hero or/and criminal will be executed, or will not allow the execution due to disagreements);
- []change the mind (dialogue will return to previous options);
-
[]When hero (from player clan or kingdom) caught the criminal, who has been raiding player's clan or kingdom village. Notable peasant dialogue options are:
[]agree to pay the reparation to notable peasant (the criminal is not executed);
-
[]disagree to pay the reparation and demand to spare the criminal (the criminal is not executed);
[]disagree to pay the reparation (the criminal is executed);
[]allow to execute both (blamed hero and the criminal);
[]kill the notable peasant;
[](not implemented) hero let the other lord (AI will search other hero, who could save the criminal) to decide criminal's fate.
[*]Hero, who had the criminal hero as a prisoner, may demand "lost ransom". Dialogue options are:
-
[]disagree to pay the reparation and demand to spare the criminal (the criminal is not executed);
-
[]asking the hero, what if he will not pay the reparation (depending on AI hero traits and relations, hero will tell if player will be executed or not);
📊 Mod Details
- Game
- Bannerlord Mods
- Author
- arunasradv
- Version
- 26.2.0.0
- Downloads
- 14,374
- Endorsements
- 142
- Category
- Gameplay
- Created
- 6/30/2023
- Updated
- 7/10/2026
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install Bannerlord Mods
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