Party AI Overhaul and Commands

⭐ ⭐⭐ (3,897 endorsements) 📥 171,601 downloads 📌 v2.4.14 📅 4/13/2020
⚪ Last updated 2021

By Captain_Octavius AKA Maegfaer · Gameplay

⬇ Download Mod Source: Nexus Mods 📅 Updated: 3/22/2021 📅 Created: 4/13/2020

🔍 Analysis

  • 👍 2.3% endorsement rate — high engagement, a strong quality signal
  • 🏆 #70 of 678 Gameplay mods in this game by downloads

📋 About This Mod

NEW feature in 2. 3. 0:

Kingdom AI Army Leaders will now prioritize besieging enemy towns/castles closest to their own hometown. Their hometown is usually the most prosperous castle/town that their Clan owns (this is a vanilla feature). The idea is that they somewhat selfishly prioritize taking lands close to their home so that their fiefs becomes safer. Armies won't besiege towns/castles deep into enemy territory anymore. An added bonus is that armies with different leaders will have distinct behaviour.

NEW feature in 2. 2. 0: Troop recruitment whitelisting and optional limits!

Talk to a clan party and choose: "Let's review your party's composition plan."

There are two stages of separate troop exchange screens:

  • []Screen one: You get a list of the lowest tiers (recruits) of all troop trees in the game. Transfer the recruits of those troop trees you're interested in. Click Done.

    []Screen two: On the left side there should now be a list of all the units in the troop trees that you selected with one soldier for each type, and also one troop for every type that the clan party already had in its party. On the right side the exact same troops are present, but in great numbers. The rules here are simple: If there's only one soldier on the left side, the clan party will recruit that troop type as long as there's room in the party. If you however add more than 1 troop to the left side, that number will be the maximum limit for that troop type. Troops that are not present at all on the left will NEVER be recruited.

    For example, if on the second screen you have the Imperial troop tree there with 1 soldier each, except for Imperial Recruits who have 20 soldiers, the party will never take more than 20 Imperial Recruits at the same time in its party, but will otherwise recruit all the other Imperial troops on the list until the party size limit is reached. In this case no other troops than Imperial will ever enter the party, unless you manually transfer them.

    Another example: To make sure the clan party never recruits new troops, just empty the left side on the second screen and click Done. You can still give them troops through the regular troops exchange option of course.

    Another example: Only add cavalry units to the left side of the second screen and you'll have a clan party that will always be very fast.

    WARNING: Only allowing troops that can only be recruited very far away does not mean that the clan party will actually travel to the other side of the map to get those recruits. It will likely stop visiting settlements for recruits at all, unless you tell them to follow you and bring them closer to the appropriate culture's lands.

    Description

    After you order a Clan party to follow you, hold down Left Alt and then Left Click on an enemy to order that Clan party to chase and engage that enemy. Useful to create a small and fast cavalry vanguard party to engage and hold the target so you can catch up with the slower main army. Hold Left Alt and then Left Click anywhere else to order the clan party to stop chasing and resume following you again. Works with multiple Clan parties. Left Alt key can be changed in config.xml.

    Also adds patrol and free-roam orders with many optional instructions, see the images for examples. Adds goods and prisoner exchange plus party leader equipment inspection options to Clan parties dialogue. Also adds troops and prisoner exchange plus equipment inspection options to Clan caravans.

    Vassals of all Kingdoms will prioritize conquering lands of their culture over raiding them. Hostile Vassals are less likely to raid or conquer the settlements of friends, so if you keep releasing the Vassals that raid your villages they will come less and less often. The inverse is also true, hostile Vassals that hate you will prioritize raiding and conquering your settlements. It acts as a deterrent against executing Vassals. These settings can be changed in the config.xml.

    Installation & Compatibility

    This is your average Module mod made with Harmony, does not replace vanilla files. Should be compatible with almost everything.

    Requirements (soft)

    Fixed Launcher - Not essential, but highly recommended. This fixes crashes at game startup.

    Bannerlord Mod Launcher - A more feature-rich alternative to Fixed Launcher mentioned above.

    Save Missing Module Fix - Fixed - Without this fix your savegames will not load if you ever deactivate this mod. This is my own update of the fix to work

🤖 AI-enhanced — based on mod data

Party AI Overhaul and Commands is a gameplay mod for Mount & Blade II: Bannerlord that overhauls AI army behavior and adds troop recruitment controls. It lets players set recruitment limits and priorities for clan parties, and makes AI armies target nearby settlements. With 3,897 endorsements and 171,601 downloads, it's a popular tool for players who want more strategic control over their faction's military.

✨ Key Features

Kingdom AI Army Leaders prioritize besieging enemy towns/castles closest to their own hometown, making armies behave more selfishly and distinctly.
Talk to a clan party and choose 'Let's review your party's composition plan' to access two-stage troop exchange screens.
First screen lists lowest tier recruits of all troop trees; transfer recruits of interested troop trees.
Second screen shows selected troop trees with one soldier per type; adding more than 1 soldier sets a maximum limit for that troop type.
Troops not present on the left side will never be recruited by the clan party.
Example: Setting 20 Imperial Recruits limits the party to 20 at a time, while other Imperial troops are recruited until party size limit.

📊 Pros & Cons

✅ Pros

  • Huge community trust with 3,897 endorsements and 171,601 downloads.
  • Adds deep strategic control over clan party composition, letting you tailor armies to your playstyle.
  • AI armies now act more logically by targeting nearby settlements, making the campaign feel more alive.

⚠️ Cons

  • Last updated in March 2021 — may be outdated for the current game version, so compatibility is a risk.
  • The recruitment system is complex and might be overwhelming for players who prefer simple mechanics.
  • No explicit installation instructions or dependency list in the description, so setup might require some trial and error.
🎯 Is This For You?
For Bannerlord players who want to micromanage their clan parties and influence AI war strategy. If you enjoy deep tactical planning and don't mind a learning curve, this mod is for you. Skip if you prefer vanilla simplicity or are on the latest game version without mod compatibility patches.
📦 Install:Medium· 5-10 minutes

💡 Beginner Tips

  • Use the mod with a mod manager like Vortex to handle installation and updates more easily.
  • Before starting a new campaign, test the recruitment screens on a test save to understand the two-stage system.
  • Check the mod's forum posts or comments for community patches if you're on a newer game version.

📊 Mod Details

Game
Bannerlord Mods
Author
Captain_Octavius AKA Maegfaer
Version
2.4.14
Downloads
171,601
Endorsements
3,897
Category
Gameplay
Created
4/13/2020
Updated
3/22/2021

🔧 How to Install Bannerlord Mods

Use Vortex or manual. Enable mods in launcher. Harmony required.

📖 Full step-by-step install guide for Bannerlord →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Bannerlord commands, item IDs, and more.

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