Nobles and Wanderers In AI Parties
🟡 Updated this yearPreview

🔍 Analysis
- 👍 0.7% endorsement rate
- 🏆 #317 of 687 Gameplay mods in this game by downloads
📋 About This Mod
AI Lords hire / fire wanderers when visitting towns. Promote wanderers to Lords. Decides which Lord should be the leader of the party. Also picks up their clan Lords that are sitting in towns to travel with them together.
Features:
AI Lords recruit wanderers to their parties. Also wanderers can be fired from the party.
AI can promote wanderer to noble and keep him forever in the clan.
AI can invite their other nobles that are sitting in towns/castles to their parties.
Spawns more wanderers in towns.
Spawned wanderers appear in their culture settlements.
And a lot more settings like:
Equip wanderers on hire
Tavern wanderers can be refreshed if needed
Adjustment of companions limit for player
Compatibility:
Keep in mind that mods like Bannerlord Expanded - Companion Expanded and Bannerlord Expanded - Settlement Interactions also spawn wanderers in taverns.
Compatibility patch included with Bannerlord Expanded - Settlement Interactions - AI Lords will hire wanderers that are spawned in villages.
Not compatible with:
Living Wanderers - AI Overhaul
Can be added/removed anytime.
Does not add data to save game files.
Requirements:
Mod Configuration Menu (MCM)
GitHub: https://github.com/cezary-1/Wanderers-In-AI-Parties-And-Nobles (currently very outdated - code from 1. 2. 12)
If you want (and can) you can support me more than just using my mods (it is more than enough already) to keep me making them. Also if you have any mod idea, write in the comments and maybe if it will interest me and my skills will be enough, I will try to make it.
Makes Bannerlord's AI lords recruit, fire, promote, and travel with wanderers and clan nobles, while spawning more culture-appropriate wanderers in towns. Includes MCM settings for equipping hires, refreshing taverns, and companion limits, plus a compatibility patch for Bannerlord Expanded - Settlement Interactions. For players who want livelier AI parties and dynamic companion management.
✨ Key Features
📊 Pros & Cons
✅ Pros
- 199 endorsements and 28k downloads show this mod has a solid player base.
- Brings the world to life—AI lords actually recruit, promote, and travel with their clan instead of sitting static.
- Mid-save safe: can be added or removed anytime without bloating save files.
⚠️ Cons
- Incompatible with Living Wanderers - AI Overhaul, so you can't run both.
- Overlaps with Bannerlord Expanded - Companion Expanded's tavern wanderer spawns, which can clutter taverns unless you adjust settings.
- Requires Harmony and MCM to function, so it's not a standalone drop-in.
For Bannerlord players who want AI lords to actively manage companions and see more wanderers in towns. Great for those who enjoy emergent clan dynamics and don't mind configuring MCM settings. Skip if you use Living Wanderers - AI Overhaul or prefer to manually control all companion recruitment.
💡 Beginner Tips
- Install Harmony and MCM first, then enable this mod in your load order before launching Bannerlord.
- Open MCM in-game and set your companion limit and equip-on-hire preferences before starting a campaign.
- If using Bannerlord Expanded - Settlement Interactions, activate the included compatibility patch so AI lords hire village wanderers.
📊 Mod Details
- Game
- Bannerlord Mods
- Author
- cezar135 and TadasTheLithuanian
- Version
- 1.5.3
- Downloads
- 28,181
- Endorsements
- 199
- Category
- Gameplay
- Created
- 7/21/2025
- Updated
- 8/15/2026
🔧 How to Install Bannerlord Mods
Use Vortex or manual. Enable mods in launcher. Harmony required.
📖 Full step-by-step install guide for Bannerlord →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Bannerlord commands, item IDs, and more.
Keep browsing — more Bannerlord mods await