Cultured Start Updated
⚪ Last updated 2024Preview

🔍 Analysis
- 👍 1.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #177 of 678 Gameplay mods in this game by downloads
📋 About This Mod
This is an updated version of the previous mod and following the author's instructions at the 01-04-2023, I take over for the maintenance of the mod for now
Note : once you finished creating your character and you appear in the game, you can safely disable the mod. There are no more interactions post-creation
Quick FAQ : Why that mod is not on Steam's workshop ?
The rules set by the original author prevents me from updating the mod to other websites. I tried to reach them but I didn't got any response so far.
Why that mod doesn't work with Banner Kings (and its submobs) ?
Banner Kings adds a ton of new variables to the game which would be too complex to handle specifically in Cultured Start which is supposed to be a standalone mod. Nothing prevents someone to make their own BK fork of Cultured Start but you should be ready to analyze a lot of their logic for keeping it up to date
Original Description:
Cultured Start improves the character creation process by adding new options and new stories.
Game Options - Customize Quests
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[]Default Start - Skips tutorial but leaves the rest of the quests unchanged
[
]Nerezet's Folly Skip - Completes the quest as soon as you start the game.Custom Starts - Extra Starting Scenarios
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[]Default Start -Start with load out and party as per normal in base game.
[
]Merchant Start - basic start that gives you a few mules and some basic mercenaries.[]Exiled Noble - Start exiled from your home faction, starting with a companion bodyguard and decent renown. Your reputations with your home culture are negatively affected, and seen as a criminal if you return.
[]Mercenary Start - Start as a newly appointed leader of a failing mercenary company. Start with a decent number of troops and a mercenary, but little food and bad morale. Will quickly lose your army if you don't solve it fast
[]Looter Start - You're a looter, with your looter buddies. Set as a moderate criminal across all factions, no longer at war with everyone but cities are closed.
[]Vassal Start - Start as a vassal in your selected culture with a few troops
[]Kingdom Start - Start as new kingdom with no holdings, troops to pay, and not much funds to sustain it. You start with your army and 2 companion armies with troops, roughly 200 troops of different tiers in total. The options name is based on your culture. Note this start does create you a kingdom regardless of you game option. The base game quests kinda work, but I would probably recommend Sandbox No kingdom as your game option for this one to be safe.
[]Acquired a Castle - Similar to the kingdom start, but you start with a random castle in your selected culture. Still as your own kingdom.
[]Escaped from Captor - Looter start without being a criminal everywhere and no looter friends.
Start Location - Select your start location
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[]Home Town - Original Cultured Start puts you a town specific for you Culture
[]Random City - Random city anywhere on map
[]Specific cities - Select from a list of factions cities
Installation: Extract zCulturedStart folder into your Bannerlord Modules folder.
Make sure the Dlls in Modules\zCulturedStart\bin\Win64_Shipping_Client\ are unblocked by Right Clicking - Properties - Unblock at the bottom.
Source code
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[]Home Town - Original Cultured Start puts you a town specific for you Culture
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[]Default Start -Start with load out and party as per normal in base game.
Cultured Start Updated is a maintained version of the original Cultured Start mod, enhancing character creation with new options and starting scenarios. It adds customizable quest starts and four distinct backgrounds, including Merchant, Exiled Noble, and Mercenary. The mod is safe to disable after character creation, and it is not compatible with Banner Kings.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 658 endorsements and nearly 60k downloads.
- Adds meaningful variety to character creation with multiple starting scenarios.
- Actively maintained by a new author since 2024, ensuring compatibility with current game versions.
⚠️ Cons
- Not compatible with Banner Kings and its submods, which may disappoint players using that overhaul.
- Mod is only useful during character creation; no ongoing gameplay effects after start.
- Cannot be uploaded to Steam Workshop due to original author's restrictions, limiting distribution.
For Mount & Blade II: Bannerlord players who want more role-playing options at the start of a campaign. If you enjoy crafting unique backstories and different early-game challenges, this mod is for you. Skip it if you use Banner Kings or prefer a standard start.
💡 Beginner Tips
- After creating your character and spawning in the world, you can disable the mod to free up a mod slot.
- If you use Banner Kings, avoid this mod as it will not work and may cause conflicts.
- The Mercenary Start is challenging; be prepared to manage food and morale quickly to avoid losing your army.
📊 Mod Details
- Game
- Bannerlord Mods
- Author
- Citillara
- Version
- 1.2.1
- Downloads
- 59,656
- Endorsements
- 658
- Category
- Gameplay
- Created
- 4/1/2023
- Updated
- 8/9/2024
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install Bannerlord Mods
Use Vortex or manual. Enable mods in launcher. Harmony required.
📖 Full step-by-step install guide for Bannerlord →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Bannerlord commands, item IDs, and more.
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