Brothel AI Aware

⭐ — (3 endorsements) 📥 613 downloads 📌 v1 📅 8/22/2026
🟢 Updated this month

By ReggiesBuilds · Gameplay · 🔞 NSFW

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 9/11/2026 📅 Created: 8/22/2026

🔍 Analysis

  • 👍 0.5% endorsement rate
  • ✅ Updated 23 days after the latest game patch — actively maintained
  • 🏆 #595 of 688 Gameplay mods in this game by downloads

📋 About This Mod

Brothel AI Aware: A bridge mod connecting Captivity Events' brothel mechanic to AI Influence's NPC memory system.

AI Influence gives NPCs LLM-driven dialogue and lets them "remember" facts about the world through a persistent context file per character. On its own, AIInfluence has no idea what's happening inside Captivity Events' brothel system — when a lord gets placed in a brothel, released, or when you buy a brothel in a town, none of that reaches the NPCs' awareness.

Brothel AI Aware closes that gap. It hooks into Captivity Events' brothel events and writes the relevant facts directly into AI Influence's NPC context files, so NPCs can actually reference what happened when you talk to them.

Features

  • []The captive knows their own situation. Whoever is currently held in a brothel gets a fact describing their status — that they're being held, who put them there, and their current standing (skill-based, tracks Captivity Events' Prostitution/Slavery progression).[/]

    []Full captivity history, not just the latest one. When a captive is released, their record isn't overwritten or wiped — it's added to a running history. If the same lord ends up in a brothel multiple times over a campaign, the NPC remembers all of it: where, and by whom, each time.[/]

    []Gossip spreads through the settlement. NPCs living in the same town as a captive brothel find out about it too, as a weaker "rumor" fact — not as detailed as the captive's own memory, but enough that they can bring it up. When the captive is released, that rumor updates to past tense instead of just disappearing, so the town still remembers it happened.[/]

    []Ownership is public knowledge. Buy a brothel in a settlement, and the NPCs there learn who owns it now — including your character's name, not just a generic "someone."[/]

    []No duplicate or stacking facts. Every fact type is written and updated cleanly — repeated events refresh the existing entry instead of piling up redundant blocks in the NPC's memory over time.[/]

Compatibility notes:

This is a pure bridge mod — it doesn't modify Captivity Events' or AI Influence's own behavior, it only reads events from one and writes facts into the other via reflection, so it should be safe alongside other submods for either. Load order: after both AI Influence and Captivity Events.

Known limitations

  • []History tracking is per-save; captivity events that happened before this mod was installed won't retroactively populate the history.[/]

    []This mod does not alter dialogue, brothel mechanics, or captive management — it's purely informational, feeding facts into AI Influence's existing conversation system.[/]

Bhelogan — for the original idea on how to feed external mod data into AI Influence's NPC context system.

📊 Mod Details

Game
Bannerlord Mods
Author
ReggiesBuilds
Version
1
Downloads
613
Endorsements
3
Category
Gameplay
Created
8/22/2026
Updated
9/11/2026

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