BattleSize Resized

⭐ ⭐ (757 endorsements) 📥 110,420 downloads 📌 v2.0.3 📅 4/15/2025
🟡 Updated this year

By Vombora · Gameplay

⬇ Download Mod Source: Nexus Mods 📅 Updated: 6/26/2026 📅 Created: 4/15/2025
⚠️ Install Order · 4 steps
1📦 Harmony Find it →
2📦 Butterlib Find it →
3📦 UIExtender Find it →
4📦 MCM Find it →

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.7% endorsement rate
  • 🏆 #104 of 678 Gameplay mods in this game by downloads

📋 About This Mod

Hey, you. Yeah, you! Do you have a tiny little Battle Size and would like to enlarge it? Well, I have just what you need.

This mod allows Battle Sizes between 1200 and 2040 units using the original interface. Works for all game modes (Campaign, Sandbox or Custom Battles). You can also change it while you're playing, without the need to restart the game.

Only runs code before the battle is loaded, so it doesn't add any performance cost during gameplay. However, values close to 2000 can be highly demanding for the CPU.

Requires Harmony, Butterlib, UIExtender and MCM.

Installation

Extract the mod folder inside "Modules":

1) On the Steam Library, right click Bannerlord

2) Select "Manage" > "Browse local files"

3) Open the "Modules" folder

4) Use 7-zip to extract the mod anywhere.

5) Drag the extracted folder into "Modules".

*Be careful to not put it inside another mod's folder.

6) You should be able to see a "BattleSizeResized" folder inside Modules

Q: I get an error with a popup saying "Cannot load dll".

A: That means your .dll files are blocked. You can use 7-zip instead of winrar to unpack files, or you can manually unblock it (right-click the .dll > Properties > Unblock.Q: I don't see 2000 units when there's cavalry. What's happening?

A: Unfortunately, the engine is limited to 2040 simultaneous agents and it also counts for mounts. That means cavalry takes double the room. While Field Battles should usually see between 1400-1700 soldiers depending if you're roleplaying Genghis Khan or not, sieges are able to spawn 2000+ human soldiers at all times.Q: I have a beefy PC, but 2040 it's lagging a lot.

A: This mod only runs code before the battle begins, so it doesn't add any performance cost. Everything during battle is TaleWorld's code at it's full glory. Agent count requires a lot of CPU power, but you can try changing graphics to see if it's not your gpu that's holding your fps down.Q: Is it safe to install or uninstall during Campaign?

A: Yes.Q: Will it crash if there's cavalry in my army?

A: No. This mod dynamically rearranges deployment numbers considering vanilla ratios, available troops and agent room with mounts included.Q: Horses are dying with the rider.

A: In the MCM menu you can define the behavior for horses. By default, horses are killed together with their rider to free agent space immediately.

Compatibility

-Compatible with any vanilla Spawn Priority option from Gameplay menu.

-Compatible with any game mode (Campaign, Sanbox or Custom Battles).

-Compatible with any version past 1. 4. 0.

-Overhaul mods with summoning mechanics can cause problems if not checking for the current agent count.

Version 2. 0 should definitively fix the crashes caused by dense assets, like DLC armors or custom armor packs that don't follow vanilla constraints (mesh metrics way higher than the engine was supposed to handle).

🤖 AI-enhanced — based on mod data

BattleSize Resized lets you set battle sizes between 1200 and 2040 units using the original interface, working across all game modes and allowing changes mid-game without restart. It runs code only before battle loads, so no performance cost during gameplay, though values near 2000 can be CPU-intensive. Requires Harmony, Butterlib, UIExtender, and MCM.

✨ Key Features

Allows battle sizes between 1200 and 2040 units using the original interface.
Works for Campaign, Sandbox, and Custom Battles.
Change battle size while playing without restarting the game.
Runs code only before battle loads, adding no performance cost during gameplay.
Values close to 2000 can be highly demanding for the CPU.
Requires Harmony, Butterlib, UIExtender, and MCM.

📊 Pros & Cons

✅ Pros

  • Community favorite with 757 endorsements and over 110k downloads.
  • No performance hit during battle—only runs code before the fight starts.
  • Adjust battle size on the fly, no restart needed.

⚠️ Cons

  • Requires four separate mods (Harmony, Butterlib, UIExtender, MCM) to work.
  • Cavalry-heavy armies reduce effective soldier count due to engine limits (2040 agents including mounts).
  • Pushing near 2000 units can tank your CPU, so it's not for weak rigs.
🎯 Is This For You?
For Bannerlord players who want massive battles without messing with config files. If you've got a beefy CPU and crave epic 2000-man clashes, this is your mod. Skip it if you're on a potato PC or don't want to juggle multiple dependencies.
📦 Install:Medium· 5-10 minutes

💡 Beginner Tips

  • Use 7-zip to extract the mod, not WinRAR, to avoid DLL blocking issues.
  • If you get a 'Cannot load dll' error, right-click the DLL files, go to Properties, and click Unblock.
  • Remember that cavalry units count as two agents (rider + mount), so your effective infantry count will be lower than the set battle size.

📊 Mod Details

Game
Bannerlord Mods
Author
Vombora
Version
2.0.3
Downloads
110,420
Endorsements
757
Category
Gameplay
Created
4/15/2025
Updated
6/26/2026

🧩 Commonly Used Together

Users add these mods to the same collections — a real compatibility signal, not an AI guess.

🔧 How to Install Bannerlord Mods

Use Vortex or manual. Enable mods in launcher. Harmony required.

📖 Full step-by-step install guide for Bannerlord →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Bannerlord commands, item IDs, and more.

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