Art of War
🟡 Updated this year🖼️ Gallery (1 images)
🔍 Analysis
- 👍 0.8% endorsement rate
- 🏆 #87 of 678 Gameplay mods in this game by downloads
📋 About This Mod
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Features:
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[]Parties will now garrison a settlement after capturing it. How many times have you seen the AI capture a city to just walk away right after? Then the enemy army that was too afraid to attack just walks up and takes it back, all while your allied army is off traveling back to its home settlement. Now once the settlement is captured the army or party will enter the settlement and stay there for 72 hours. The only thing that could prevent this is if they have low food. (Use my Supply Lines mod to keep armies fed.)
[
]Army siege logic will no longer allow armies try to move past enemy garrisons to go deeper into enemy territory to siege settlements. When it sees this, it will choose the closest siege target and redirect them. If the garrison is too strong they will instead patrol.[]Armies will no longer try to chase faster parties. They should ignore the flies buzzing around them
From Art of War:
Thus the highest form of generalship is to balk the enemy's plans; #
the next best is to prevent the junction of the enemy's forces; #
the next in order is to attack the enemy's army in the field; #
and the worst policy of all is to besiege walled cities. #
The rule is, not to besiege walled cities if it can possibly be avoided. #
The preparation of mantlets, movable shelters, and various implements of war, will take up three whole months; #
and the piling up of mounds over against the walls will take three months more. #
The general, unable to control his irritation, will launch his men to the assault like swarming ants, #
with the result that one-third of his men are slain, while the town still remains untaken. Such are the disastrous effects of a siege.
Don't forget to check out my other mods... Cheyron's Nexus Profile
Art of War is a gameplay mod by Cheyron that aims to fix AI stupidity during wars in the game. It has 1,095 endorsements and 130,786 downloads, last updated March 2026. The mod targets players frustrated by poor AI decision-making on the map.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Huge player trust – 130k downloads and 1k endorsements
- Actively maintained – updated March 2026
- Directly addresses a common frustration – AI doing dumb stuff in wars
⚠️ Cons
- Unclear which game this is for – description doesn't specify
For strategy gamers who are tired of watching AI allies or enemies make boneheaded moves during wars. If you want smarter AI behavior on the campaign map, this mod is aimed at you. Skip if you're happy with the default AI or want a mod with detailed documentation.
💡 Beginner Tips
- Check the mod's file page for any required dependencies or load order notes before installing.
- If the mod requires a mod manager, use it to avoid manual file placement errors.
- After installing, start a new campaign to ensure the AI changes take effect properly.
📊 Mod Details
- Game
- Bannerlord Mods
- Author
- Cheyron
- Version
- 1.4.4
- Downloads
- 130,786
- Endorsements
- 1,095
- Category
- Gameplay
- Created
- 4/24/2022
- Updated
- 3/16/2026
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install Bannerlord Mods
Use Vortex or manual. Enable mods in launcher. Harmony required.
📖 Full step-by-step install guide for Bannerlord →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Bannerlord commands, item IDs, and more.
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