Mobility Overhaul
⚪ Last updated 2023⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.2% endorsement rate
- 🏆 #175 of 515 Gameplay mods in this game by downloads
📋 About This Mod
Introduction
BG 3 mobility system is weird. Huge part of it is based on Jump ability, which itself is based on Strength stat and Athlete feat. While making sense on paper, this leads to immersion breaking situations, where characters, whose gimmick is supposed to be mobility, such as Rogues and Monks, are left in the dust by Heavy Armored Figthers and Paladins flying over the battlefield due to their higher Strength score.
This also affects other game mechanics systems, making Heavy Armor just better than all the other armor types without any disadvantages. Which is bad because getting Heavy Armor proficiency is as easy as selecting one Level of Fighter.
Description
This mod fixes these issues ensuring that characters mobility makes more sense through rebalance and new gameplay features:
[]Armor Affects Mobility. Wearing Medium and Heavy armor body parts slows the character down, reducing their movement speed by 10%/20% and jumping distance by 15%/30% for Medium and Heavy Armor correspondingly. This makes armor choice more meaningful with it's own consequences and ensures that Heavy Armored characters do not fly through the battlefield without magic. Fighters have a reason not to entirely dump Dexterity and use Medium instead of Heavy Armor. Barbarians have a reason to use their Unarmored Defense feature instead of Medium Armor. Dwarves are not affected by movement speed reduction, but still reduce their jump distance. Heavy Armour Master feat also removes movement speed reduction from Medium Armor.
[]Acrobatic Check on Jump. All things being equal, strong characters jump longer distances, but Dexterous ones are more consistent with successful landing. On every jump, characters have to pass Acrobatics check with DC 10 or become off balanced for one round on landing. This is not going to be significantly noticeable while exploring, but still make jumping less of a no brainer in combat. Creatures affected by Feather Fall do not need to pass this check and do not loose balance while jumping.
[]Acrobatic Check on Fall Damage. Every time a character takes fall damage, they have to pass Acrobatics check with DC 15 or fall prone. However, if they passed, they will immediately stand up from prone, imposed due to being shoved or thrown, without spending any movement points. Voluntary jumps that lead to taking fall damage require to pass both DC 10 and DC 15 checks. This provides another reason to be more careful with jumps in combat, another advantage for characters with high Dexterity and makes Acrobatics a more important skill.
[]Jumps Interrupt Sneaking. Initially a side effect of the implementation of one of a previous features, which is itself a good thing. Makes Sneaking harder, requiring to actually pass the check instead of just jumping over enemies cone of vision.
[*]Agile Jump for Thiev
Mobility Overhaul is a gameplay mod that rebalances character movement by making body armor slow characters down, adding acrobatic checks for jumps and falls, and improving Rogues and Monks. With 216 endorsements and 118,143 downloads, it's a niche but popular choice for players seeking deeper mobility mechanics.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Solid endorsement-to-download ratio (216 endorsements on 118k downloads) shows real community trust.
- Addresses a rarely-touched balance area—mobility—which can freshen up combat and exploration.
- Targets multiple classes (Rogues, Monks) and mechanics (armor, acrobatics), so it's not a one-trick pony.
⚠️ Cons
- Last updated in September 2023—over a year old—so it may not be compatible with the latest game patches.
- The description is vague on specifics like exact armor slowdown percentages or check difficulty, so you'll need to test in-game.
- May conflict with other gameplay overhauls that touch movement or armor stats, so check your load order.
For players who want more tactical movement and a reason to think about armor weight beyond just defense. Also for Rogues and Monks who feel underpowered in mobility. Skip if you prefer fast-paced, arcade-style movement or don't want extra mechanics layered on.
💡 Beginner Tips
- Test the acrobatic checks on low-level characters first to get a feel for the difficulty curve.
- If you're playing a heavy armor build, expect to move slower—plan your positioning accordingly.
- Pair with a UI mod that shows skill check chances if you want clearer feedback on jump/fall attempts.
📊 Mod Details
- Game
- Baldurs Gate 3 Mods
- Author
- VitruvianGuar
- Version
- 1.3
- Downloads
- 118,143
- Endorsements
- 216
- Category
- Gameplay
- Created
- 9/17/2023
- Updated
- 9/30/2023
🔧 How to Install Baldurs Gate 3 Mods
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