Get Ready
⚪ Last updated 2023⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.1% endorsement rate
- 🏆 #155 of 515 Gameplay mods in this game by downloads
📋 About This Mod
Introduction
BG 3 doesn't have some features available for the players in DnD 5e rules. For example, there is no distinction between passive and active perception. Also the game lacks such actions as Dodge, which gives a disadvantage on attacks against you and Ready, allowing to do your main action as a reaction off turn, based on a trigger. Supposedly, these changes were made to better fit the video game format, make combat more dynamic and proactive, improve the importance of class based defensive actions such as Patient Defense and Evasive Footwork, and also, probably, because satisfyingly coding Ready action is too complicated of a task. However, this leaves an empty niche for some kind of tactical defensive action that characters may want to occasionally use.
Description
This mod tries to fill this empty niche with a simple but elegant implementation of Ready action: it gives an advantage on perception checks and an extra reaction for one turn at the cost of your main action - thus can be used as a tool for active perception out off combat, and a mix between Dodge and Ready from 5e in combat. It doesn't upset the action balance, doesn't outshine your class features as it heavily depends on them, keeps the dynamic flow of the combat but also gives the desired opportunity to play a bit more defensively when needed.
The possible uses are various. Use two counterspells in one turn when fighting multiple magic users at once. Deflect two arrows. Uncanny dodge two attacks. Do two attacks of opportunity, or any combinations of these or any other reactions.
For a good use of your extra reaction check my recent mod Shields Overhaul
Get Ready adds a Ready action for playable characters, granting Advantage on Perception Checks and an extra Reaction for one turn. This tactical option is for players who want more control in combat. With 175 endorsements and 129,013 downloads, it's a well-received gameplay tweak.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Solid download-to-endorsement ratio (129k downloads, 175 endorsements) shows it's widely used.
- Fills a niche for tactical players who want more reactive options in combat.
- Simple concept that integrates cleanly with existing action economy.
⚠️ Cons
- Last updated in October 2023 — may be outdated if the game has received major patches since.
- Only affects Perception Checks and Reactions — might feel too narrow for some players.
For Baldur's Gate 3 players who enjoy tactical combat and want to squeeze more utility out of their turns. If you're a min-maxer or roleplayer who values Perception and reactions, this is a must-try. Skip if you prefer straightforward damage or utility mods.
💡 Beginner Tips
- If you're using a mod manager, just drag and drop the file into your mods folder — no extra setup needed.
- Test the Ready action in a low-stakes fight to see how the extra Reaction feels before relying on it in tough encounters.
- Pair this with Perception-boosting gear or spells to maximize the Advantage benefit.
📊 Mod Details
- Game
- Baldurs Gate 3 Mods
- Author
- VitruvianGuar
- Version
- 1.1
- Downloads
- 129,013
- Endorsements
- 175
- Category
- Gameplay
- Created
- 10/8/2023
- Updated
- 10/9/2023
🔧 How to Install Baldurs Gate 3 Mods
Download from Nexus.
📖 Full step-by-step install guide for Baldurs Gate 3 →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Baldurs Gate 3 commands, item IDs, and more.
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