Warehouse Expansion

⭐ — (17 endorsements) 📥 568 downloads 📌 v1 📅 7/28/2026
🟢 Updated this month

By BlueWaste · Miscellaneous

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 10/3/2026 📅 Created: 7/28/2026

🔍 Analysis

  • 👍 3.0% endorsement rate — high engagement, a strong quality signal
  • ✅ Updated 163 days after the latest game patch — actively maintained
  • 🏆 #81 of 143 Miscellaneous mods in this game by downloads

📋 About This Mod

Extend your warehouse, 10 bays long, maybe even longer. Now includes width!

Warehouse Expand

Build longer warehouses, length and width. Normal construction costs still apply.

  • []Ten total sections by default, with a configurable extension limit.[/]

    []Extra attachment points for longer and wider warehouses.[/]

    []Wall removal between each sections.[/]

    []Walls return when a neighbouring section is removed.[/]

    []Storage racks and their contents remain in use.[/]

    []Live settings through the optional ASKA Mod Framework.[/]

    Installation

    • []Install BepInEx 6 IL2CPP for ASKA. [/]

      []Put WarehouseExpand.dll in ASKA/BepInEx/plugins, replacing the previous version.[/]

      Configuration

      Edit ASKA/BepInEx/config/WarehouseExpand.cfg with the game closed.

      Or in game with ASKA Mod Framework installed, open Mods > Warehouse Expand from the main or pause menu. Edit a setting and press Apply. The framework is optional.

      • []MaxExtensionTiles = 9 gives ten total sections, including the base. Set it higher for a larger warehouse. 0 keeps the stock limit.[/]

        []SideAttach = true enables parallel rows.[/]

        []SideAttachDistance = 6. 2 sets row spacing in metres.[/]

        []RemoveSharedWalls = true opens shared sides between completed, aligned sections.[/]

      Updates preserve existing settings. If your config already uses a different limit, it keeps that value. Keypad + and - adjust row spacing while holding an extension, save the reported value in SideAttachDistance to keep it.

      Spacing changes affect new placement anchors, existing bays keep their positions. Wall changes rebuild affected navigation through the game's update queue. Disabling GrowModuleArray stops future growth and retains existing bays.

      • []Tested in single-player: villager crossing before and after reload, removal and rebuilding, multiple Tier 2 upgrades, and a new section.[/]

        []Framework tests passed for live limit, spacing and preview edits, rotation and logging toggles, and shared-wall restoration and reopening. Villager crossing after reload was also confirmed.[/]

        []Shared-wall removal requires completed, level, aligned sections in the same warehouse. Staggered, diagonal, perpendicular and separated sections retain their walls.[/]

        []Storage racks can still block an aisle. Leave space for villagers.[/]

        []This does not add upper floors or new roof junctions.[/]

        []Multiplayer and larger untested layouts are not verified. Keep a save backup while using the beta.[/]

        []Removing this mod restores stock walls on the next launch and can close passages between parallel rows.[/]

        Reporting a problem

        Press F7 after the problem occurs and include ASKA/BepInEx/LogOutput.log with your report. Mention whether it happened during construction, an upgrade or a reload.

📊 Mod Details

Game
Aska Mods
Author
BlueWaste
Version
1
Downloads
568
Endorsements
17
Category
Miscellaneous
Created
7/28/2026
Updated
10/3/2026
Tags
Gameplay, Quality of Life

🔧 How to Install Aska Mods

Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.

📖 Full step-by-step install guide for Aska →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Aska commands, item IDs, and more.

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