Tidy Terrain

⭐ — (16 endorsements) 📥 725 downloads 📌 v1.4.0 📅 7/23/2026
🟢 Updated this month

By mugsy33 · Miscellaneous

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 9/29/2026 📅 Created: 7/23/2026

🔍 Analysis

  • 👍 2.2% endorsement rate — high engagement, a strong quality signal
  • ✅ Updated 158 days after the latest game patch — actively maintained
  • 🏆 #72 of 143 Miscellaneous mods in this game by downloads

📋 About This Mod

Tidy's up terraforming, leaving wells and veggies in place, resetting trees, rocks, and structures nicely on the ground, and even destroying those pesky boulders!

Tidy Terrain

Level ground with the Hoe and leave no mess behind.

──────────────────────────────────────

──[ What it does ]──

When you finish a Terrain Level Field or a building floor plan, Tidy Terrain puts everything on it back onto the new ground, so nothing is left buried or floating.

▸ Trees, stones, bushes and dropped items land on the new ground height.

▸ Boulders, the big rocks only an explosive sack can shift, are set half-buried in the new ground, or blown up. Your choice, per rock type.

▸ Forage survives. Bushes, berries and mushrooms that leveling would wipe out are kept and set on the new ground. Opt out per type.

▸ Buildings next to the leveled ground move up or down to meet it. Buildings standing on another building are left alone.

▸ Ground that is already level counts as done, so you only hoe the cells that need it. Villagers skip those cells too.

▸ Caves are left alone. Leveling above a cave never pulls its contents up.

──[ What's New ]──

▸ Ground that is already at the target height now counts as done, so you only hoe the cells that need it.

▸ Objects are set on the new ground once, when a field is finished, instead of after every hoe stroke, so they no longer jump while you work.

▸ Estimated overall: the mod uses about 90% less CPU time per leveling job than in 1. 3. 3. This is an estimate, not a measurement.

──[ Config ]──

Settings live in BepInEx\config\mugsy33.tidyterrain.cfg.

SettingDefaultWhat it does

EnabledtrueTurns the whole mod on or off.

ResnapStructurestrueMoves buildings onto the new ground height.

AutoCompleteLevelCellstrueCounts cells that are already level as done without hoeing.

ResnapOne entry per rock type: Resnap sets it half-buried, Destroy blows it up.

trueOne entry per forage type: true keeps it through leveling.

The per-type Boulders and Retention entries appear after you load a world once.

──[ Known issues ]──

▸ Trees and stones can take a few seconds to redraw in their new spot.

▸ Objects on a field you leave unfinished stay where they are until it is finished.

▸ Leveling roads does not move objects; only Terrain Level Fields and floor plans do.

──[ Notes ]──

▸ Everything the mod moves stays moved after you save and reload.

▸ Tested in single-player. In multiplayer, install it on the host; multiplayer is not yet tested.

──[ Requirements ]──

BepInEx 6 for IL2CPP. Mod managers install it for you.

──[ Installation ]──

I highly recommend Vortex. Install ASKA Mods with Vortex Then you can just click Mod Manager Download and be done.

If you install mods by hand, you clearly don't need instructions. ;-)

📊 Mod Details

Game
Aska Mods
Author
mugsy33
Version
1.4.0
Downloads
725
Endorsements
16
Category
Miscellaneous
Created
7/23/2026
Updated
9/29/2026
Tags
Bug Fixes, Quality of Life

🔧 How to Install Aska Mods

Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.

📖 Full step-by-step install guide for Aska →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Aska commands, item IDs, and more.

Keep browsing — more Aska mods await

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