Moving Day
🟢 Updated this monthPreview

🔍 Analysis
- 👍 2.5% endorsement rate — high engagement, a strong quality signal
- ✅ Updated 149 days after the latest game patch — actively maintained
- 🏆 #56 of 143 Miscellaneous mods in this game by downloads
📋 About This Mod
Magically move your structures!
Moving Day
Middle-click a structure you've built to move it. Everything inside comes with it, even beds and the villagers sleeping in them!
New in 1. 4. 0
One-of-a-kind buildings can be moved. The Great Hall, build-once runestones and the Eye of Odin now relocate like anything else, with no other mod needed. Very large buildings no longer crash the game when you move them.
Buildings also bring their effects along. An outhouse arrives with the grass growing on it and a stone lantern with its flame lit, instead of leaving them behind at the old spot.
If you're upgrading from 1. 0. 2 or older, check your two settings after the first launch — they go back to their defaults this once.
New in 1. 3. 0
Moves now start on the middle mouse button, not right-click. Right-click is the game's strong attack, so fighting near your own buildings no longer starts a move by accident. Middle click also cancels a move in progress, and you can put it on another button with the MoveButton setting.
New in 1. 2. 0
Animal pens take their animals with them. Move a smolkr pen and the smolkrs are inside it at the new spot, grazing as before. The same applies to any pen or kennel.
New in 1. 1. 1
Updated for the latest ASKA game update - moving structures works again.
New in 1. 1. 0
Walls, fences, hedges and gates can be moved now.
Installation
We highly recommend Vortex. Install ASKA Mods with Vortex
Then you can just click Mod Manager Download and be done.
If you install mods by hand, you clearly don't need instructions. ;-)
Usage
Middle-click a structure to start a move. Confirm the dialog, then the game's own ghost preview follows your cursor — click to place the building in its new spot.
Composite buildings move as one unit. A longhouse, a warehouse or a workshop travels together with all of its own extensions, and any villager occupying the building — sleeping in a bed, or working at a station — is carried along and keeps behaving normally afterwards. The animals in a pen come along too.
Vanilla collision detection is honored, but so are Grymm's Builder Buddy's overrides!
Configuration
Settings live in BepInEx\config\mugsy33.movingday.cfg (created on first run), under the section. Edit it with the game closed.
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[]RequireConfirmation — ask for confirmation before a structure is actually moved (default: true).
[
]MoveButton — the button that starts a move and cancels one in progress (default: Mouse2, the middle mouse button).Known issues
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[]Incompatible with the GridSnapping mod. GridSnapping re-snaps every structure on its own when the world loads, which pulls a moved multi-part building back apart. Don't run both mods together.
[
]Host / single-player only. Multiplayer clients are not supported in this version. (AFAIK)
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[]Incompatible with the GridSnapping mod. GridSnapping re-snaps every structure on its own when the world loads, which pulls a moved multi-part building back apart. Don't run both mods together.
📊 Mod Details
- Game
- Aska Mods
- Author
- mugsy33
- Version
- 1.4.0
- Downloads
- 1,462
- Endorsements
- 37
- Category
- Miscellaneous
- Created
- 7/30/2026
- Updated
- 9/20/2026
- Tags
- Quality of Life
🔧 How to Install Aska Mods
Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.
📖 Full step-by-step install guide for Aska →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Aska commands, item IDs, and more.
Keep browsing — more Aska mods await