Team Yankee Scenario 1: To The Rescue

⭐ — (0 endorsements) 📥 120 downloads 📅 3/4/2026
🟡 Updated this year

By 76561198096934208

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 3/4/2026 📅 Created: 3/4/2026

📋 About This Mod

This is based on GDW Team Yankee Scenario 1: To The Rescue. The remnants of a US recon company are desperately fighting for survival against a Soviet advance guard. Just as all seems lost, US tanks come charging to the rescue! Official Scenario Settings Objective: The Soviets must secure the village. The US is attempting to deny them the village. Initial Conditions: The Soviet player is the attacker and has the initiative. The US player sets up first. Special Rules: This scenario is introductory and uses only the rules presented to this point. This scenario excludes the sections on fire support and morale. Soviets Soviet Forces: Three T-72, three BMP-1 and three Troops. Soviet Set Up: The Soviet player may set up after the US units are placed. Units may be placed anywhere within 10 hexes, but outside of, the village. All troops are mounted on their vehicles. United States US Forces: Two M3, two Troops, two M1. US Set Up: The US sets up first and must place the M3s and Troops in any village hex. The two M1s may enter the map at the US player's edge or the north edge in any US Movement Phase. The US player must note the map edge of entry before the game is set up. Winning The Soviets win by clearing the village: no US unit may be in or adjacent to the village by the end of the scenario. This tactical framework is taken directly from Chapter 3 Change of Mission of Harold Coyle’s original novel, and perfectly aligns with the core rules and victory logic of the introductory scenario. Step 1: Lock in the Flank Entry Route in Advance to Avoid Soviet Ambush After receiving the emergency rescue order, Bannon immediately rejected his subordinate’s proposal to enter the battlefield head-on along the highway — the route corresponding to the "US player’s edge" in the scenario. This approach would have put his force directly within the 10-hex deployment range of the Soviet force, whose anti-tank firepower was fully zeroed in on this axis to execute a classic siege-relief ambush.

📊 Mod Details

Game
Armored Brigade Ii Mods
Author
76561198096934208
Version
N/A
Downloads
120
Endorsements
0
Category
N/A
Created
3/4/2026
Updated
3/4/2026

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