Firefight Scenario 5
🟡 Updated this yearPreview
📋 About This Mod
GENERAL SITUATION U.S. Forces are deployed to defend Ebersburen and vicinity. A strong Soviet thrust of approximately battalion strength is expected from the NW. TASK ORGANIZATION U.S. Forces: "A" Company—five M60A1, four M113, five TM+, one TM, two M150, (three Dragons to be assigned); Organic Support—three 81mm mtr; Direct Support—two 155mm mines: 25 pts. Soviet Forces: Two Motorized Rifle Companies—twenty BMP, eight T62, thirty-six TM+, two TM, two MG+; Organic Support—three 120mm mtr; Direct Support—four 152 mm. MISSION U.S. Player: Defend the high ground in the vicinity of Asbachhohe, hill 502 and hill 485. Soviet Player: Advance down Hwy IA, swing east along Rte. 298 and secure approaches to Ebersburen. DEPLOYMENT U.S. Player deploys first, anyplace on Map A south of Rte. 12. The Soviet Player deploys anywhere on or west of Hwy 1A and on or north of Rte. 12 (i.e., the NW corner of Map B). VICTORY CONDITIONS The Soviet Player must destroy every U.S. unit within ten hexes of Ebersburen. When he does so the game ends. (Note the U.S. Player must keep at least one unit within ten hexes of Ebersburen or he will trigger the end of the game.) If the game ends before Game-Turn Thirty, the Soviet player wins, regardless of his losses. If the game ends on or after Game-Turn Thirty, the Soviet Player wins if he has destroyed more U.S. units than he has lost. (Note: If the U.S. Player is ahead in the lost column by Turn Thirty, he should retreat from the vicinity of Ebersburen to trigger the end of the game. This is strictly a game ploy as a means to end the Scenario.)
GENERAL SITUATION U. S. Forces are deployed to defend Ebersburen and vicinity. A strong Soviet thrust of approximately battalion strength is expected from the NW. TASK ORGANIZATION U. S. Forces: "A" Company—five M60A1, four M113, five TM+, one TM, two M150, (three Dragons to be assigned); Organic Support—three 81mm mtr; Direct Support—two 155mm mines: 25 pts. Soviet Forces: Two Motorized Rifle Companies—twenty BMP, eight T62, thirty-six TM+, two TM, two MG+; Organic Support—three 120mm mtr; Direct Support—four 152 mm. MISSION U. S. Player: Defend the high ground in the vicinity of Asbachhohe, hill 502 and hill 485. Soviet Player: Advance down Hwy IA, swing east along Rte. 298 and secure approaches to Ebersburen. DEPLOYMENT U. S. Player deploys first, anyplace on Map A south of Rte. 12. The Soviet Player deploys anywhere on or west of Hwy 1A and on or north of Rte. 12 (i.e., the NW corner of Map B). VICTORY CONDITIONS The Soviet Player must destroy every U. S. unit within ten hexes of Ebersburen. When he does so the game ends. (Note the U. S. Player must keep at least one unit within ten hexes of Ebersburen or he will trigger the end of the game.) If the game ends before Game-Turn Thirty, the Soviet player wins, regardless of his losses. If the game ends on or after Game-Turn Thirty, the Soviet Player wins if he has destroyed more U. S. units than he has lost. (Note: If the U. S. Player is ahead in the lost column by Turn Thirty, he should retreat from the vicinity of Ebersburen to trigger the end of the game. This is strictly a game ploy as a means to end the Scenario.)
📊 Mod Details
- Game
- Armored Brigade Ii Mods
- Author
- 76561198096934208
- Version
- N/A
- Downloads
- 45
- Endorsements
- 0
- Category
- N/A
- Created
- 2/17/2026
- Updated
- 3/20/2026
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