Firefight Scenario 3

⭐ — (0 endorsements) 📥 44 downloads 📅 2/17/2026
🟡 Updated this year

By 76561198096934208

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 3/20/2026 📅 Created: 2/17/2026

📋 About This Mod

GENERAL SITUATION A company (-) of U.S. "leg" infantry have been ordered to defend the Gerlafingen road junction from a reported Soviet thrust from the east. Arriving in the late evening of the preceeding day, the company destroyed several Soviet scout cars and two PT76 light tanks, which drove into town in the early morning. A post planted on the NW slope of hill 492 reports heavy vehicle noise from the other side of the hill as dawn breaks. TASK ORGANIZATION U.S. Forces: Lt. Infantry Company(-)—six TM, six TM+, two M150, (six Dragons to be assigned). Soviet Forces: Tank Battalion(-)—twenty-three T62, three BMP, five TM+. MISSION U.S. Player: Defend Gerlafingen. Soviet Player: Advance from east to west along the axis of Rte. 298. DEPLOYMENT All U.S. units except two must be deployed west of stream 2301-2954. Two units must be deployed within four hexes of the summit of Hill 492. Soviet forces enter the map on Game-Turn One on the east edge within five hexes of Rte. 298. VICTORY CONDITIONS The Soviet Player receives one Victory Point for each tank or BMP which exits the west edge of the map between hexes 0135 and 0140. The U.S. Player receives one Victory Point for each tank or BMP which does not exit the map accordingly. The Scenario lasts twenty Game-Turns. SPECIAL RULES There is no specific counter which shows the TOW as represented in this Scenario, which is the "jeep" mounted TOW issued to the U.S. light infantry. Therefore, the U.S. Player should use the M150 counter since the TOW weapons system is the same whether mounted on an M113 or a "jeep." However, the jeep/TOW should be considered a "personnel" target rather than a "vehicle" target. In other words, treat the U.S. TOW exactly as though it were an infantry team when you shoot at it (though it can move like a vehicle). Key Victory/Loss Summary U.S. Player: Success depends on concealed ambushes + efficient attrition. Soviet Player: Success depends on multi-axis breakthroughs + rapid evacuation.

GENERAL SITUATION A company (-) of U. S. "leg" infantry have been ordered to defend the Gerlafingen road junction from a reported Soviet thrust from the east. Arriving in the late evening of the preceeding day, the company destroyed several Soviet scout cars and two PT76 light tanks, which drove into town in the early morning. A post planted on the NW slope of hill 492 reports heavy vehicle noise from the other side of the hill as dawn breaks. TASK ORGANIZATION U. S. Forces: Lt. Infantry Company(-)—six TM, six TM+, two M150, (six Dragons to be assigned). Soviet Forces: Tank Battalion(-)—twenty-three T62, three BMP, five TM+. MISSION U. S. Player: Defend Gerlafingen. Soviet Player: Advance from east to west along the axis of Rte. 298. DEPLOYMENT All U. S. units except two must be deployed west of stream 2301-2954. Two units must be deployed within four hexes of the summit of Hill 492. Soviet forces enter the map on Game-Turn One on the east edge within five hexes of Rte. 298. VICTORY CONDITIONS The Soviet Player receives one Victory Point for each tank or BMP which exits the west edge of the map between hexes 0135 and 0140. The U. S. Player receives one Victory Point for each tank or BMP which does not exit the map accordingly. The Scenario lasts twenty Game-Turns. SPECIAL RULES There is no specific counter which shows the TOW as represented in this Scenario, which is the "jeep" mounted TOW issued to the U. S. light infantry. Therefore, the U. S. Player should use the M150 counter since the TOW weapons system is the same whether mounted on an M113 or a "jeep." However, the jeep/TOW should be considered a "personnel" target rather than a "vehicle" target. In other words, treat the U. S. TOW exactly as though it were an infantry team when you shoot at it (though it can move like a vehicle). Key Victory/Loss Summary U. S. Player: Success depends on concealed ambushes + efficient attrition. Soviet Player: Success depends on multi-axis breakthroughs + rapid evacuation.

📊 Mod Details

Game
Armored Brigade Ii Mods
Author
76561198096934208
Version
N/A
Downloads
44
Endorsements
0
Category
N/A
Created
2/17/2026
Updated
3/20/2026

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