Skies Restored Fixes and Changes plus Speaking Trigger addon

⭐ — (39 endorsements) 📥 1,790 downloads 📌 v1.2 📅 7/10/2025
🟡 Updated this year

By Naruto607 · Miscellaneous

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 6/12/2026 📅 Created: 7/10/2025

🔍 Analysis

  • 👍 2.2% endorsement rate — high engagement, a strong quality signal
  • 🏆 #56 of 231 Miscellaneous mods in this game by downloads

📋 About This Mod

Calamitous' Skies Restored mod has huge potential, but there are parts that need that kinda P E R F E C T I O N. This will achieve that, in addition to more additions over cut/unused voiceover lines, bilingual support, radio portraits for

I gotta hand it to Calamitous/CloakedEnigma, the Skies Restored mod is both a blessing and a baseline of how far Ace Combat 7 modding has become. It was out at the time I was in modding hiatus for a long time, to which then I picked up the slack with the consequent releases of various addon aircraft mods, to which for a while, my SPW Swap mod left to rot, had not been updated for few years.

In tandem with the work I have on my SPW Swap and VisMod Collection update to version 3. 0, I made this mod that aims on fixing several issues or bugs that the original latest version of Skies Restored mod has (but not listed whatsoever) by analyzing thoroughly both the gameplay and mission mechanics. This, in particular, also fixes the dialogue desync that Mission 19 (Lighthouse) is having, to which the Helios countdown timer from Long Caster after Georg confessed (second Helios missile attack) isn't lined up with the ongoing events, thus, breaks the synchronization with the missile impact countdown. If the player doesn't aware of this, the moment he/she steered his/her plane into the Helios impact radius (during ANY occasion) and the Georg's confession dialogue isn't yet ending, the player is screwed by the explosion, thus, restarting the mission from the beginning again. Fortunately, it doesn't apply to No Confess variant, to which Georg's confession line isn't played.

The Know Your Enemy (KYE) module also introduced Score and HP Limiter for certain AI/NPC actors that are fixed within the mission maps (UMAPs in modder's terms), to which this applies to DLC missions. Some mods that alter AI/NPC pawns like my latest version of SPW Swap and VisMod Collection mod (ver. 3. 0+) may get affected with this, to which no matter how high you set the score bounty or maximum health (HP) the NPC has, it'll always remained unchanged/fixed because the values are stored inside the mission map. This mod will rectify that, to which Rage and Scream now can have adjustable health and Louis Barbieri's Rafale M won't have lower or higher score if you set the entire SACS Rafale NPC to have either higher or lower score bounty.

TL;DR, my fixes and changes towards Skies Restored mod is QUITE A LOT based on studying, attention to detail, and the idea of JSON editing that you can add or remove lines at ease, and then recompiled in UAssetGUI so that, while the integrity is not lost, new voicelines can be added in Cut Content Restored (CCR) module.

This new voicelines addition brought me to the Speaking Trigger addon inspired from the Assault Horizon game where you, the player who's playing as Colonel Bishop, can speak. The way I design this addon is simple but limited; Ik the fact that there's a guide where you can add new sounds into the game, but what Ik is that Wwise has limits of how many sounds you can add if you're on a free account. Not to mention, you must have a UE4 Editor that isn't Rythus' Light Build var

📊 Mod Details

Game
Ace Combat 7 Mods
Author
Naruto607
Version
1.2
Downloads
1,790
Endorsements
39
Category
Miscellaneous
Created
7/10/2025
Updated
6/12/2026

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