Mobius 1 Ally Expansion Pack and Patch

⭐ — (23 endorsements) 📥 1,038 downloads 📌 v1.2 📅 7/10/2025
🟡 Updated this year

By Naruto607 · Balance

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 7/1/2026 📅 Created: 7/10/2025

🔍 Analysis

  • 👍 2.2% endorsement rate — high engagement, a strong quality signal
  • 🏆 #5 of 10 Balance mods in this game by downloads

📋 About This Mod

Is Mobius 1 stealing all your glory of kills instead of you? Have any issues in certain missions? How about I fix that for you while I amp up his whacking ability?

kokeo1's Ally F-22A Mobius One mod really caught my eye for a while. I've been thinking of improving his mod for quite a while now, to which it inspired me in creating an expansion pack and patch (all fixes and additions into one) for such mod that I consider "canon". Lore-wise, Mobius 1 only appears in VR missions (such as Pre-Campaign mod), and the fate of the Free Erusea's ace squadron, the Ghost Squadron, remains a mystery. I have to admit, solving Mobius 1's mystery in this game is like a wildcard on its own. Whoever he/she is, this man/woman appears in almost every Ace Combat games known to man, including the ACZ's Gauntlet mission where he/she appeared whacking the Wizard Squadron with XMAAs 🤣.

What are fixed, and what are changed?

I was just getting into that part. First few comments that I saw on kokeo's modpage explain about how Mobius 1 prevented you from triggering the accidental Harling death scene in Mission 4, and how Skies Unbalanced mod screwed you over on Mobius 1 eating just about every enemy he/she sees, leaving Mihaly being the only enemy you can't kill with his "plot armor" on in Mission 15. Turns out, kokeo intentionally made Mobius 1's weapons having INSANE damage output, of particular are his/her LAAMs that can hit at extreme ranges. Not to mention, his/her appearance isn't very well compensated (no lore compensation), like, if Mobius 1 appears in SP Missions 1 (Unexpected Visitor) and 2 (Anchorhead Raid), he/she SHOULD appear consequently up until Mission 15 (to which he'll appear again in Missions 19 and 20).

TS;WR, my fixes and changes featured for kokeo's Mobius 1 mod are as follows:

[]weapons balancing; all weapons are now tailored to be in comparison with the other AI/NPCs (this includes reducing LAAM damage, have it use custom in-game model, and rebuilt from the base LAAM player weapon pawn)[/]

[]lore compensation; if Mobius 1 appears in SP Mission 1 and SP Mission 2, he'll appear in SP Mission 3 and Mission 14 as well (also added Mobius 1 in Mission 19 and Mission 20)[/]

[]skin compatibility; Mobius 1 will appear with a skin unique from the default skin roster, which is using the unused VR skin slot (v00), no longer using skin slot 7 (Mobius Skin) (VR skin changes may or may not be reflected in Pre-Campaign Mod)[/]

[]Sol Squadron members appearing without Mihaly (Mission 15)? No more![/]

[]cutscene improvement 1; you can control whether you want to have Mobius 1 intro or not in Mission 3 and the mission works just fine 😉[/]

[]cutscene improvement 2; Mobius 1's plane in the intro cutscene no longer has bugged model lacking refuel and landing gear mesh, also use the unused VR skin slot (v00) too (applies also to the F-22 in Mission 19 cutscene as originally, there are no F-22s in the Phase 1 scene)[/]

[*]Mobius Gang! Viper 2 (F-16C w/ ESM+ECM or F-35C) and Ome

📊 Mod Details

Game
Ace Combat 7 Mods
Author
Naruto607
Version
1.2
Downloads
1,038
Endorsements
23
Category
Balance
Created
7/10/2025
Updated
7/1/2026

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