Bench Upgrade Range (aka Item Transporter Range) for 1.4
🟡 Updated this yearPreview

🔍 Analysis
- 👍 1.7% endorsement rate — high engagement, a strong quality signal
- ✅ Updated 26 days after the latest game patch — actively maintained
- 🏆 #31 of 131 Quality of life mods in this game by downloads
📋 About This Mod
Extends the range of Crafting Bench upgrades: Item Transporters (1600 → 5000 units by default), Dioxohealer, Metabolic Temporal Field, and Bench Warmer, each fully configurable up to 1km, or kept vanilla. Auto-activates on game load, with
Bench Upgrade Range (Formerly Item Transporter Range)
Current Version: 4. 1. 0 — Standalone .pak Edition
📋 Description
This mod modifies the range of Crafting Bench upgrades, letting them affect much larger areas. It started as an Item Transporter range mod and now supports four upgrades, all extended to 5000 units in this edition:
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[]Item Transporter - access containers from much greater distances (also covers the Chef Station and Item Upgrade Bench variants automatically)[/]
[]Dioxohealer - larger heal radius AND larger farmable-plant detection radius (more plants counted = faster healing)[/]
[]Metabolic Temporal Field - larger hunger/thirst/continence slowdown field[/]
[]Bench Warmer - larger heat radius[/]
This is the standalone edition: no UE4SS, no dependencies, nothing to configure. Copy three files into your Paks folder and every affected upgrade simply exists with the extended range.
Repair & Salvage Station owners: this release targets the issue where the repair bench fails to pull materials from nearby crates - see the dedicated section below.
Note: the Portal Suppression Field cannot be supported. Its range is not stored on the upgrade itself - it is hardcoded in the logic of the things that check it (PowerLeech, portal storms).⚙️ Features
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[]Standalone: no UE4SS or other dependencies required[/]
[]Four Upgrades: Item Transporter, Dioxohealer, Metabolic Temporal Field, Bench Warmer, each extended to 5000 units[/]
[]Native Range Patching: ships modified versions of the upgrade blueprints, so every upgrade constructed afterwards - placed, streamed in, or loaded from a save - spawns with the extended range natively[/]
[]Variant Coverage: Item Transporter subclasses (Chef Station, Item Upgrade Bench) are covered automatically, and so is anything that borrows transporter range - including the Repair & Salvage Station[/]
[]Zero Overhead: no hooks, no loops, no per-frame cost - it is just data[/]
[]Save-Safe: removes cleanly; your world and saves are untouched[/]
📦 Installation
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[]Copy all three files to the game's Paks folder:[/]
EnhancementBenchRange_P.pak
EnhancementBenchRange_P.ucas
EnhancementBenchRange_P.utoc
The complete path should be:
steamapps\common\AbioticFactor\AbioticFactor\Content\Paks
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[]All three files must stay together in that folder[/]
[]Launch the game - the mod is active automatically[/]
[]Uninstall: delete the three files[/]
🎮 Default Configuration
Vanilla Range
Item Transporter
1600 units
5000 units (~3x)
Dioxohealer
3700 units
5000 units
Metabolic Temporal Field
1000 units
5000 units (5x)
Bench Warmer
500 units
5000 units (10x)
These values are baked into the mod. If you want custom ranges, per-upgrade settings, live in-game commands, or vanilla-restore options, use the configurable UE4SS edition instead (see Related below).
🔧 Repair & Salvage Station - Pulling Items From Crates
Reports have come in of the Repair & Salvage Station not finding crafting/repair materials in nearby storage crates. How that mechanic actually works:
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[]The Repair & Salvage Station has no upgrade sockets of its own. It borrows the linked storage of a nearby Crafting Bench that has an Item Transporter upgrade installed and powered.[/]
[]That means the distance that matters is crate → Crafting Bench transporter radius, not crate → station. At the vanilla 1600 units, crates easily end up just outside the transporter's reach - the repair bench then acts like the crates don't exist.[/]
[]With this mod the transporter covers 5000 units, so crates (and the stations borrowing from them) connect across much larger distances.[/]
If repairs still refuse to pull materials, check:
[*]A Crafting Bench with an Item Trans
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[]The Repair & Salvage Station has no upgrade sockets of its own. It borrows the linked storage of a nearby Crafting Bench that has an Item Transporter upgrade installed and powered.[/]
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[]All three files must stay together in that folder[/]
-
[]Copy all three files to the game's Paks folder:[/]
-
[]Standalone: no UE4SS or other dependencies required[/]
📊 Mod Details
- Game
- Abioticfactor Mods
- Author
- Migtito
- Version
- 4.1.0
- Downloads
- 3,732
- Endorsements
- 62
- Category
- Quality of life
- Created
- 8/21/2025
- Updated
- 8/22/2026
- Tags
- Gameplay, Quality of Life
🔧 How to Install Abiotic Factor Mods
Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.
📖 Full step-by-step install guide for Abiotic Factor →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Abiotic Factor commands, item IDs, and more.
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