Weapon and Armor Overhaul for LW
⚪ Last updated 2016Preview

🔍 Analysis
- 👍 2.5% endorsement rate — high engagement, a strong quality signal
- 🏆 #3 of 6 Weapons mods in this game by downloads
📋 About This Mod
An overhaul of the LW Research and Foundry Projects. This mod reworks the way research works, you choose research paths that lock you off from other options: Either Beam OR Advanced Ballistic Either Advanced MECs OR Advanced Gene-Mods
I have a couple of streamers starting to play with my mods, the first has already started a campaign with my Overhaul: Project Cerberus.
If you want to see this overhaul mod in action check out ViciousHellsing's stream channel at:
http://www.twitch.tv/vicioushellsing
He's also using a few other mods along with some 2nd Wave options such as "We Are Legion". He normally streams starting at around 8pm Pacific Monday Through Friday, and he intends to play XCom Tuesday through Thursday until XCom 2 launches.
I have begun separating the different changes into their own files. "A Few Good Men" & "Expanded Officer Training School" are now available as separate downloads. I plan to release one of these each day this week unless I run in to complications, they should be as follows:
- []A Few Good Men []Profittable War []OTS Expanded []Additional Classes
This is a weapon and armor overhaul that changes the way weapons and armor are unlocked via a re-worked Research and Foundry Project Progression.
Required Mods\Files:
- []Long War b15f3 []Patcher GUI
- []XGFacility_Labs []XGFacility_Engineering []XGFacility_Barracks []XGHeadquarters []XGTechTree []XGItemTree []XGOTSUI []XComHeadquartersCheatManager []XGBarracksUI []XGHeadQuarters []XGGameData []XGLocalizedData
- []Beam, Pulse, and EMP are their own path []Advanced Ballistics, Gauss, and Fusion are their own path []Choosing Beam locks you off from Advanced Ballistics and subsequent research []Choosing Advanced Ballistics locks you off from Beam and subsequent research []Choosing Gene Mod Recovery locks you off from Mobile Combat Exoskeletons and Heavy Combat Exoskeletons []Choosing Mobile Combat Exoskeletons or Heavy Combat Exoskeletons locks you off from Gene Mod Recovery
- []Gene Mod Recovery(removes Improved Combat Exoskeletons): reduces fatigue penalty for Gene Mods []Advanced Fusion Weaponry(removes Vehicular Plasma Weapons): increases the effectiveness of Fusion weapons []Advanced Ballistic Weaponry(removes Precision Plasma Weapons): increases the effectiveness of Ballistic weapons []Advanced Cooling Technology(removes Heavy Plasma Weapons): used to restructure unlocking of weapons and armor []Micro Techologies(removes Compact Plasma Weapons): used to restructure unlocking of weapons and armor []Alien Cybernetics(removes Experimental Warfare): used to restructure unlocking of weapons and armor
📊 Mod Details
- Game
- Xcom Mods
- Author
- Alandauron
- Version
- BBv1.01
- Downloads
- 1,966
- Endorsements
- 49
- Category
- Weapons
- Created
- 10/11/2015
- Updated
- 1/27/2016
- Tags
- English, Tutorials for Modders, Tutorials for Players, DLC: Enemy Within
🔧 How to Install XCOM: Enemy Unknown Mods
Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.
📖 Full step-by-step install guide for XCOM: Enemy Unknown →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for XCOM: Enemy Unknown commands, item IDs, and more.
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