Weapon and Armor Overhaul for LW

⭐ — (49 endorsements) 📥 1,966 downloads 📌 vBBv1.01 📅 10/11/2015
⚪ Last updated 2016

By Alandauron · Weapons

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 1/27/2016 📅 Created: 10/11/2015

🔍 Analysis

  • 👍 2.5% endorsement rate — high engagement, a strong quality signal
  • 🏆 #3 of 6 Weapons mods in this game by downloads

📋 About This Mod

An overhaul of the LW Research and Foundry Projects. This mod reworks the way research works, you choose research paths that lock you off from other options: Either Beam OR Advanced Ballistic Either Advanced MECs OR Advanced Gene-Mods

I have a couple of streamers starting to play with my mods, the first has already started a campaign with my Overhaul: Project Cerberus.

If you want to see this overhaul mod in action check out ViciousHellsing's stream channel at:

http://www.twitch.tv/vicioushellsing

He's also using a few other mods along with some 2nd Wave options such as "We Are Legion".  He normally streams starting at around 8pm Pacific Monday Through Friday, and he intends to play XCom Tuesday through Thursday until XCom 2 launches.

I have begun separating the different changes into their own files.  "A Few Good Men" & "Expanded Officer Training School" are now available as separate downloads.  I plan to release one of these each day this week unless I run in to complications, they should be as follows:

  • []A Few Good Men []Profittable War []OTS Expanded []Additional Classes
Keep in mind if you have other custom 2nd Wave mods installed some changes will have to be made in order to make both this mod and the other work together, specifically if the other mod uses #30 as mine does.  If you are using notepad++ you can find the other GameplayToggles starting around line 2417 and ending around line 2506, otherwise use and do a search for "m_arrGameplayToggleTitle".  If you already started a game with this mod installed but didn't select the associated 2nd Wave option you'll need to start a new campaign to see the changes.

This is a weapon and armor overhaul that changes the way weapons and armor are unlocked via a re-worked Research and Foundry Project Progression.

Required Mods\Files:

  • []Long War b15f3 []Patcher GUI
Modified Classes:
  • []XGFacility_Labs []XGFacility_Engineering []XGFacility_Barracks []XGHeadquarters []XGTechTree []XGItemTree []XGOTSUI []XComHeadquartersCheatManager []XGBarracksUI []XGHeadQuarters []XGGameData []XGLocalizedData
Features: Re-worked Research Tech Tree:  Tech Tree that has definable paths that require choices, choosing specific techs will lock off access to others:
  • []Beam, Pulse, and EMP are their own path []Advanced Ballistics, Gauss, and Fusion are their own path []Choosing Beam locks you off from Advanced Ballistics and subsequent research []Choosing Advanced Ballistics locks you off from Beam and subsequent research []Choosing Gene Mod Recovery locks you off from Mobile Combat Exoskeletons and Heavy Combat Exoskeletons []Choosing Mobile Combat Exoskeletons or Heavy Combat Exoskeletons locks you off from Gene Mod Recovery
Re-defined Techs:  Certain techs have been modified in order to balance the different definable paths that only allow one direction choice
  • []Gene Mod Recovery(removes Improved Combat Exoskeletons): reduces fatigue penalty for Gene Mods []Advanced Fusion Weaponry(removes Vehicular Plasma Weapons): increases the effectiveness of Fusion weapons []Advanced Ballistic Weaponry(removes Precision Plasma Weapons): increases the effectiveness of Ballistic weapons []Advanced Cooling Technology(removes Heavy Plasma Weapons): used to restructure unlocking of weapons and armor []Micro Techologies(removes Compact Plasma Weapons): used to restructure unlocking of weapons and armor []Alien Cybernetics(removes Experimental Warfare): used to restructure unlocking of weapons and armor
Additional Foundry Projects:  In order to restructure the gameplay in a unique way I have created additional foundry projects which is what will be used to unlock different tiers of weapons []MEC Exoskeleton Advancements []Improved MEC Defense Systems []Improved MEC Power Systems []Beam Cooling Systems []Beam Alloy Chasis []Advanced Beam Discharge []Improved Gauss Ammo Casing []Fused Gauss Chamber [*][size=

📊 Mod Details

Game
Xcom Mods
Author
Alandauron
Version
BBv1.01
Downloads
1,966
Endorsements
49
Category
Weapons
Created
10/11/2015
Updated
1/27/2016
Tags
English, Tutorials for Modders, Tutorials for Players, DLC: Enemy Within

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