Better Blueshirts
⚪ Last updated 2024Preview

🔍 Analysis
- 👍 6.4% endorsement rate — high engagement, a strong quality signal
- 🏆 #1 of 6 Weapons mods in this game by downloads
📋 About This Mod
Does it get annoying that your Blueshirts won't pick up better gear before rushing out to assist the REAL XCom Soldiers? This mod adds to the groundwork set by JL and the Long War team with their Beam weapon foundry project which allows
This mod changes one aspect of the Long War gameplay. Instead of Blueshirts acting irrationally they will now equip better armor and weapons based on what's available. Beam Rifles was a great first step taken by the Long War developers, but I felt like the late game Base Defense was a bit ridiculous to have Blueshirts on doing 2-3 damage.
Blueshirt Weapon on Base Defense: Depending on how much you have progressed with your gear Blueshirts now have the ability to grab weapons that are better than Beam. There is a configuration file(DefaultBetterBlueshirts.ini) that allows the user to adjust possible gear, default priority as follows:
-Pulse Carbine
-Pulse Rifle
-Gauss Carbine
-Gauss Rifle
-Beam Carbine
-Beam Rifle
If you want to allow Blueshirts to get different types of weapons, including Plasma or even Class locked weapons,, you can add them in the new configuration file. All Class locked weapons can be equipped through this method because the Class lock function in game just prevents selection in the loadout screen.
Blueshirt Armor on Base Defense: Depending on how much you have progressed with your gear Blueshirts now have the ability to grab armor that is better than Phalanx. There is a configuration file(DefaultBetterBlueshirts.ini) that allows the user to adjust possible gear, default priority as follows:
If you want to allow Blueshirts to get even the best armor types, like Archangel or Titan, you can add them in the new configuration file.
Blueshirt Items: One item is set as a "priority" item. Every Blueshirt will have one of these items. The way I have written the code allows Blueshirts to equip more items if their armor allows more item slots. This means that if you have modded the Armor item slots it will now effect Blueshirts, but only if they equip that set of armor. All items besides the first, priority item, will be randomly selected from a list. The priority item and list for other potential items can be modified in the configuration file(DefaultBetterBlueshirts.ini).
Thanks to Azxeus for creating the ModBridge system and patiently teaching me how to use it. Using ModBridge I was able to do much more in a much more efficient way than I could have with only Pseudo code changes.
📊 Mod Details
- Game
- Xcom Mods
- Author
- Alandauron
- Version
- 2.0
- Downloads
- 3,963
- Endorsements
- 252
- Category
- Weapons
- Created
- 1/27/2016
- Updated
- 8/7/2024
- Tags
- English, DLC: Enemy Within
🔧 How to Install XCOM: Enemy Unknown Mods
Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.
📖 Full step-by-step install guide for XCOM: Enemy Unknown →
Visit the official mod page for specific installation instructions for this mod.
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