Squadron Unleashed 2

⭐ ⭐ (194 endorsements) 📥 5,930 downloads 📌 v1.15 📅 8/6/2022
🟡 Updated this year

By szmind · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 12/26/2025 📅 Created: 8/6/2022

🔍 Analysis

  • 👍 3.3% endorsement rate — high engagement, a strong quality signal
  • 🏆 #22 of 127 Gameplay mods in this game by downloads

📋 About This Mod

There it is finally. Send and control (move) up to 6 ships in the aircombat, manage ship loadout with 2 weapon slots, choose and manage careers of your pilots, make them earn XP and gain unique skills, define auto-combat tactics and improve

"But I tell you, love your enemies, bless those who curse you, do good to those who hate you, and pray for those who spitefully use you and persecute you"

INTRODUCTION

Questions, suggestions, discussion: Join Ogre Swamp

There is an in-game help/tutorial which will explain the main features and changes introduced by the mod. Therefore you don't need to read and memorize all the information provided here - you will find most of it inside the game, while playing, when you need it.

This is the continuation of my Squadron Unleashed mod for Long War. The goal of this mod is to make the air-game more involving and providing more fun. With default settings it makes the air-game easier but also less frustrating. You can change it - there is an easy config option to globally cut all damage done by XCom weapons by X% or increase all UFO HP by X%. Use it to tune the mod to your preferences (you can make the game harder than without the mod). By default all XCom damage is cut by 30% to compensate largely increased fire power.

As usually with all my mods - you can reconfigure/change or remove almost every aspect of the mod - number of pilot types, whole XP system (and thus training center), weapon behavior at long/short distance, aim modifiers, everything. The only thing you cannot remove is the 2-weapons loadout. Configuration through UI Mod Manager (Mod Menu) lets you tune the most important aspecs. For even more - take a look at DefaultSquadronUnleashed.ini

Thanks to the hard work of 'Wir' aka 'Riw' the mod has a wiki page running which includes a proposal of a different (more balanced) configuration. KUDOS to 'WIR' Squadron Unleashed WIKI

Also - find here Just Squadrons a light version of the config that removes careers, training center, second weapon. Credits to Wir again.

Huge thanks also to Ruby for the pilot voice packs.Get these here Pilot Voice Packs by Ruby!!

WEAPONS

  • []Each ship can be equipped with 2 weapons.

    []One weapon slot is called Primary and the other one Secondary.

    []Some weapons may fit only into the Primary slot and some may fit only into the Secondary one (configurable)

    []Unless you config the mod differently the type of slot has no impact on the effectiveness of the mounted weapon (configurable).

    []By default all missiles, plasma cannon and fusion lance fit into the primary slot. All cannons only fit into the secondary slot. You can notice that plasma cannon fits both primary and secondary slot - it's unique in that matter (configurable - you can set "all fit all").

    []I have added a new early-game cannon - M61A1 Vulcan to add some variety and let you feel how short distance weapons work in combat without waiting for Phoenix.

    []Most weapons have limited ammo. Vulcan has 12 shots, Stingray and Avalanche 5, Phoenix 10, Plasma 15, Fusion 12. The only weapons with unlimited ammo are Laser and EMP cannons. (configurable)

    []Missiles have -15 aim penalty at close range (like in reality). All cannons (except Plasma) only work at short range. Plasma can fire from long distance but has -20 aim penalty in such case. Fusion lance is fully effective at long range (like a missile) and has +20 aim bonus at close range (cause after all it's not a missile-type weapon). Configurable.

    [] All UFO weapons have +20 aim bonus at close range - beware getting close (well, you will have to in order to make use of your powerful cannons) (configurable)

    COMBAT

    []You control the ships in combat by changing their distance between back-line and close range. The controls are explained in-game but are very easy and intuitive.

    [*]Ships being at c

📊 Mod Details

Game
Xcom Mods
Author
szmind
Version
1.15
Downloads
5,930
Endorsements
194
Category
Gameplay
Created
8/6/2022
Updated
12/26/2025

🔗 Required By 1 Mod

These mods list this mod as a dependency.

🔧 How to Install XCOM: Enemy Unknown Mods

Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.

📖 Full step-by-step install guide for XCOM: Enemy Unknown →

Visit the official mod page for specific installation instructions for this mod.

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