Talents

⭐ — (43 endorsements) 📥 2,134 downloads 📌 v1.1 📅 9/7/2025
🟠 Updated over a year ago

By iforgotmysocks · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 9/14/2025 📅 Created: 9/7/2025

🔍 Analysis

  • 👍 2.0% endorsement rate — high engagement, a strong quality signal
  • 🏆 #191 of 596 Gameplay mods in this game by downloads

📋 About This Mod

With time, people with talent for their job are being discovered, improving their primary skill. They add to the existing npc leveling mechanic, and give the player access to some higher level npcs in the earlier stages in the game, before

Last tested/updated for game version 9. 0

v1. 1 is up, adjusted the time for the next attempted talent find from 10 minutes to 20, as they appeared a bit too frequent and fixed a few things, check the changelog for more info.

Talented npcs can now be discovered in your employ, which, upon found, upskill from a lower level to a proficient npc. While Learning all the things was more of a hammer approach to the skill system, this is a more subtle way to give you access to some higher level npcs throughout the early and mid game, before means of skilling them effectively become available closer to the endgame. So if you always wanted to engage with the skill system, but were just too mad not to get a pilot skilled enough to automate that trading ship, this might be for you.

The mod is highly configurable, everything from the chance to find a talent, to the specific skill ranges, to the types of notifications can be adjusted in the mod's md\talentsconfiguration.xml file.

How it works with default settings:

- every 20 minutes there is a 35% chance to find a talent, so on average, roughly every hour one should emerge

- next a skill / job type is picked to be selected as talent, weighted 3/3/2/1 translating to pilot/engineer/marine/station manager, respectively, meaning the higher the weighted value, the more likely, the job / skill type is picked

- a skill level is picked within the allowed ranges for each job. level 12 to 15 for pilots and engineers, 8 to 11 for marines and 9 to 12 for managers (3 levels convert to a full star in the skill UI, so a 5 star npc is actually level 15 in that skill)

- now a random npc with the matching job and lower skill is chosen and upskilled to the new value

- morale increases by 3 stars for the discovered talent

- a notification and logbook entry is created to inform you

Feedback for the default values would be amazing, let me know if you find values to fit better for you.

Installation:

Download the file, extract the talents folder and move it to your extensions folder.

In case you don't have one yet, simply create it at the base directory of X4, so for a steam user it would be: Steam\steamapps\common\X4 Foundations\extensions

Deinstallation:

Simply remove the folder, no savegame issues whatsoever.

📊 Mod Details

Game
X4foundations Mods
Author
iforgotmysocks
Version
1.1
Downloads
2,134
Endorsements
43
Category
Gameplay
Created
9/7/2025
Updated
9/14/2025

🔧 How to Install X4: Foundations Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for X4: Foundations →

Visit the official mod page for specific installation instructions for this mod.

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