Star Trek Shippack fixes
🟡 Updated this yearPreview

🔍 Analysis
- 👍 0.6% endorsement rate
- 🏆 #80 of 140 Miscellaneous mods in this game by downloads
📋 About This Mod
Fixes and patches for cc's Star Trek shippack mods, current support for 26C, 32C, KLV, S31, TNG and Type 8 Shuttle packs
Several fixes and patches aimed towards cchhhh's Star Trek shippacks, currently supporting weapon changes to be less overkill, English text for everything and cost reductions across the board for weapons.
I'll be working on adding ship storage for every single ship, changing ships from their default "battleship" identification to whatever suits them best, example of this is in the TNG pack, the Intrepid obviously isn't a battleship, so I've changed it to Expeditionary, like the Hyperion.
I will also be changing crew capacity from the default 110, the amount of shields each ship has, the hull and whatever else I can get my hands on.
Weapon changes are mostly massive cost reductions for the turrets, no more spending 60 mil on turrets and 8 mil on the ship itself, but a bit more important are weapon damage changes, currently all turrets have been set to 675 DPS, so no more 1-shotting a Xenon I (sorry not sorry) and the main weapon has been changed to be a slightly more powerful version of Elratie's excellent Star Trek Shippack's Photon Torpedoes.
There could be other changes included, I may have taken a bit of a break between modding sessions and kinda lost track.
Current changes primarily affect the TNG and Type 8 packs.
Type 8 has less shields (161k shields was a bit overkill), is way cheaper and is available on a general use license instead of a capital ship license, It's also boasting the same storage capacity as a Terran S Courier, I will probably be changing this at a later date to be lower or more, give me some good arguments.
For the TNG pack:
California:
2 shield generators from the mod default of 4, radar is down to 60km from the 80km, max hull went from 275k (mod standard) to 225k, Icon changed (no more expeditionary icon, yay), storage has been set to 7. 5k and crew capacity has gone from 110 to 160.
Storage set to 30k, max hull 425k, probably will need adjustment to be a bit more beefy, arguments, anyone? and crew capacity set to 325 as giving it the Star Trek canon crew of 1000 is a bit much.
3 shields, class has been set to Expeditionary, icon stays the same, storage has been set to 10k, max hull down to 250k, crew capacity up to 140
Pretty sure this pack also includes ship pricing changes, so you may or may not find them to be cheaper than other ships.
📊 Mod Details
- Game
- X4foundations Mods
- Author
- DutchCrafter42
- Version
- 0.1
- Downloads
- 1,021
- Endorsements
- 6
- Category
- Miscellaneous
- Created
- 1/12/2026
- Updated
- 1/13/2026
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