PlayerJump

⭐ ⭐ (397 endorsements) 📥 14,719 downloads 📌 v0.5 📅 12/10/2018
⚪ Last updated 2023

By Euclid · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 4/26/2023 📅 Created: 12/10/2018
⚠️ Install Order · 1 step
1📦 Player Anomaly Generator Find it →

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 2.7% endorsement rate — high engagement, a strong quality signal
  • 🏆 #40 of 596 Gameplay mods in this game by downloads

📋 About This Mod

PlayerAnomalyGeneratorGuidance ver. 0. 5 April 26, 2023

During the great Terran conflict the knowledge of the Jump Drive was lost. Fortunately a smart, little Boron

found a solution to the problem of traveling far distances in an instant: The Anomaly Generator. Unfortunately

it is very unstable and exists only for a very short time.

Description

Select a target from the map, trigger the guidance to that target and close the map. You will see a menu with

the options "Jump to Guidance?" or "No Thanks". If you choose to jump an anomaly will be generated at the selected

target and at your ship warping it to the destination.

Optional Addon

If you have installed the Player Anomaly Generator mod then there is an optional download available for you. It will

enabel all ships in you squad to jump, either to you or with you. Note that if a ship in you squad is also a squad

leader then only he will jump but not the ships in his squad. Also a ship in you squad will not jump if it is either

docked or executing a critical order, for example "undocking" or "deployed to station" (builder ship).

PlayerSquadAllJump ver. 0. 4 April 21, 2023

This is an Optional Addon

If you have installed the Player Anomaly Generator mod then this is an optional mod for you. It will

enable all ships in you squad to jump, either to you or with you.

Description

If you add a ship to your squad and that ship is not in you system then it will jump to you. This may take a few seconds for the Anomaly Generator to charge up. If the ships does not jump to you then make sure it is neither docked nor executing a on order with state "critical". A ship in you squad will not jump if it is either docked or executing

an order flagged as critical, for example "undocking" or "deployed to station" (builder ship).

If you jump to another system then you entire squad will jump after you. Note that if a ship in your squad is also a squad leader then only he will jump but not the ships in his squad.

Please note, there have been reports that an extensions folder in the X4 main root directory does not activate

any mods. Due to a current info from the developers the original idea was to place the extensions folder into the X4

document folder. So please try that if you have trouble with starting mods from the main root folder. In any case you

are strongly advised to backup your saved games.

Uninstallation

Really easy: Just remove the mod from your extensions folder.

Feedback

Any feedback is most welcome and, of course, also details on any problems you may enc

🤖 AI-enhanced — based on mod data

PlayerJump adds a jump drive-like mechanic to X4: Foundations, letting players select a target on the map and instantly warp their ship via a temporary anomaly. An optional addon extends this to squad ships, making fleet travel faster. It's a quality-of-life gameplay mod for players tired of slow travel.

✨ Key Features

Select any target on the map and trigger guidance to generate an anomaly that warps your ship to the destination.
Optional addon enables all squad ships to jump to you or with you, provided they are not docked or executing critical orders.
Squad ships that are squad leaders will jump alone, not their own subordinates.
Ships in your squad will not jump if docked or executing critical orders like undocking or deploying to station.
Requires the Player Anomaly Generator mod for the optional squad jump addon.

📊 Pros & Cons

✅ Pros

  • Community-approved with 397 endorsements and over 14k downloads—clearly fills a travel need.
  • Adds a lore-friendly jump drive solution, perfect for X4 players who miss the old jump mechanics.
  • Optional squad addon is a huge time-saver for fleet commanders, letting your whole wing warp together.

⚠️ Cons

  • The anomaly is unstable and exists only briefly, so you have to act fast or miss the window.
  • Squad jump addon has limitations: squad leaders won't bring their own squads, and docked or busy ships get left behind.
  • Requires the separate Player Anomaly Generator mod for the squad feature, adding an extra dependency.
🎯 Is This For You?
For X4: Foundations players who want to cut down on travel time and get back to action. If you're a fleet commander juggling multiple ships, the squad jump addon is a must-have. Skip if you prefer vanilla travel mechanics or don't want extra mod dependencies.
📦 Install:Medium· 5-10 minutes

💡 Beginner Tips

  • Make sure you close the map after selecting guidance—the jump menu appears only after you close it.
  • For squad jumps, ensure your ships aren't docked or in the middle of critical orders like undocking, or they'll stay behind.
  • If you're using the optional addon, install the base Player Anomaly Generator mod first, then the addon on top.

📊 Mod Details

Game
X4foundations Mods
Author
Euclid
Version
0.5
Downloads
14,719
Endorsements
397
Category
Gameplay
Created
12/10/2018
Updated
4/26/2023

🔧 How to Install X4: Foundations Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for X4: Foundations →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for X4: Foundations commands, item IDs, and more.

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