Supply Needs Planner aka Kickstart Station Construction

⭐ — (23 endorsements) 📥 1,080 downloads 📌 v1.3.0 📅 6/13/2026
🟡 Updated this year

By VasiliyTemniy · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 7/11/2026 📅 Created: 6/13/2026

🔍 Analysis

  • 👍 2.1% endorsement rate — high engagement, a strong quality signal
  • ✅ Updated 31 days after the latest game patch — actively maintained
  • 🏆 #279 of 591 Gameplay mods in this game by downloads

📋 About This Mod

Kickstart station construction by sending selected traders to buy and deliver the wares a station or build storage already needs. Also useful for topping up shipyards with targeted trade runs.

Supply Needs Planner

Right-click a station (or its build storage) with selected trader ships and have them queue Execute Trade deals that fulfill that target's needs - buying the wares from your own stations (or any non-hostile station) and delivering them.

The orders are ordinary Execute Trade deals - the same kind a station trader makes. What counts as the target's "needs" depends on whose target it is:

  • []For your own station or build storage, the needs come from its per-ware storage targets - how much of each ware it wants minus how much it already holds. This works even at a zero account - through virtual offers.[/]

    []For an allied / NPC target, the needs are the real buy offers it is already advertising - cross-faction delivery can only go through real offers.[/]

    Why

    Sometimes a freshly planned station just sits there waiting - in a forgotten corner of the universe or right amid the densest traffic lanes - while dozens of trader ships stream past hauling wares from A to B, never to it. Most stations do get built eventually (some trader decides to visit), but it is not a rare situation either: a station can wait a very long time for even the first module's wares.

    And until that first module stands, the game will not let you assign a manager. No manager means no subordinates, which means no Trade for Build Storage ships. From there your options are: 1 - wait, 2 - forget, 3 - start frantically clicking your own trader ships through manual trades - first removing whatever orders they already had (harmful in itself), then looping "buy ware - set quantity - confirm, sell ware - set quantity - confirm", six clicks per order.

    This mod is option 4: one right-click on the station itself (it resolves the build storage for you, so it works before the first module is up), one config window, one Run planner. The screenshot run queued 100 trade orders for 5 ships - 600 clicks saved.

    • []Kickstart a freshly planned station's build.[/]

      []Fill a station's build storage completely.[/]

      []Top up a shipyard with a targeted caravan run.[/]

      Game version compatibility

      • []9. 00 release - supported[/]

        []9. 00 betas and release candidates - supported[/]

        []8. 00 release - supported[/]

        Dependencies

        • []SirNukes Mod Support APIs (link) - hard dependency. Provides the Lua loader, Interact Menu API and Simple Menu API.[/]

          Usage

          []Select one or more cargo/trader ships.[/]

          [*]Right-click any non-hostile s

📊 Mod Details

Game
X4 Foundations Mods
Author
VasiliyTemniy
Version
1.3.0
Downloads
1,080
Endorsements
23
Category
Gameplay
Created
6/13/2026
Updated
7/11/2026

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