1-Star Autotraders
⚪ Last updated 2022Preview

🔍 Analysis
- 👍 2.4% endorsement rate — high engagement, a strong quality signal
- 🏆 #8 of 41 Traders mods in this game by downloads
📋 About This Mod
Autotrader & Adv. Autominer order skill requirements reduced to 0 stars. Maximum ranges are now based on either the pilot's management or piloting skill, whichever is higher.
Updated for 5. 00. If you already started a 5. 00 save, you can safely re-enable (and disable) this mod on saves without them breaking.
Autotrader & Autominer order skill requirements reduced to 0 stars.
Autotrader and Autominer max ranges increased slightly over vanilla, primarily to improve feasibility with new Terran sector shape. Further, range is now determined by either piloting or management skill, whichever is higher. See below for more details on both range and skill changes.
Autotrader and Autominer range when first setting command will now default to the maximum range available by skill level, rather than 0. Range will still need to be updated as the pilot's skill increases. (I highly recommend using Mimic behavior default orders for your autotrader/miner fleets so that the most experienced pilot can be put in charge of the ship being mimic'd, which will automatically raise the maximum ranges of all traders below them up to their own maximum set range as those pilot's skill levels increase over time. The mimic'd pilot's max range will still itself need increased manually in their orders as their own skill level increases.)
Range details:
The maximum buy and sell ranges of autotraders, and gather/sell of autominers are now based on one of three skills;
1.) Piloting skill of the pilot.
2.) Management skill of the pilot.
3.) Management skill of the station manager to whom the ship is assigned.
When based on the pilot's skill, the range is based on whichever skill is HIGHER. Each star is 3 skill levels, and the range is half the skill. So a 2-star pilot with 3-star management would have a max range of 9/2=4 (4. 5 rounded down).
This is an increase in the range of vanilla traders, which were piloting skill divided by 3. (4 star = 4 range, this changes it to 6 range. I did this as a result of the release of the CoH expansion. Unlike the rest of space, Terran territory is not a core sector with territory then branching outward like a spider web, but rather a very long thin line of sectors. As such the ranges of autotraders/miners were no longer sufficient to actually do their job in these sectors. Ofc this doesn't change the generally weak effectiveness of autotraders in Terran space on account of the severe lack of trading opportunities. The miners in particular will very much benefit however. Mining zones are in very specific areas of Terran space, and the miners must then travel some distance to reach some consumers. This will help with that, and also make it much more feasible to actually seed the Terran economy with the raw resources that is so heavily the focus of their production chain.
My autotrader only has a range of 1?!
This is normal. Autotraders at 0 skill in management/piloting have the minimum range of 1 jump to sell. This range will increase as their management or piloting
📊 Mod Details
- Game
- X4 Foundations Mods
- Author
- Luca
- Version
- 5.00.2
- Downloads
- 8,071
- Endorsements
- 194
- Category
- Traders
- Created
- 4/29/2020
- Updated
- 3/17/2022
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