Disruptive Bots Example
⚪ Last updated 2021Preview
🔍 Analysis
- 🏆 #11 of 11 Track, Gameplay mods in this game by downloads
📋 About This Mod
Bots are not able to finish their first lap of Big Valley Speedway Inner Oval (DB), instead will race on and on. A few sectors before and after the finish line were cloned into an alt route and the AI is forced to take that alt route via the .tcat file. I also squeezed all but first and last sector of the alt route a tiny bit to guarantee that players cannot use that alt route. Work Flow (besides renaming files to prevent overlapping - and setting up a separate event list entry): In urban02_3_rules_disruptive_bots.scne: - cloned main route - removed all but a few sectors before and after the first checkpoint of the main route (6 sectors total remained) - cloned checkpoint 1 (index 0) and put it on the alt route 1 - in Blender I squished sectors 1 to 4 of the alt route a bit, to stay well within the main route boundaries In urban02_3_rules_disruptive_bots.tcat: - appended another NEW route with 6 sectors - Flag 'Do Not Render In Minimap' added - Minimap Track Width Extend set to -4 (just for sake of using the default value of the main route, is not drawn anyways) - Ai Drive Probability set to 1 I only take credit for a simple solution to prevent bots from finishing races.
📊 Mod Details
- Game
- Wreckfest Mods
- Author
- 76561197981070488
- Version
- N/A
- Downloads
- 57
- Endorsements
- 0
- Category
- Track, Gameplay
- Created
- 5/29/2021
- Updated
- 5/29/2021
🔧 How to Install Wreckfest Mods
Subscribe on Steam Workshop. Mods auto-download and install. Launch the game to activate.
📖 Full step-by-step install guide for Wreckfest →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Wreckfest commands, item IDs, and more.
Keep browsing — more Wreckfest mods await