Tutorial - Making Custom Redfur (Hair Simulation)
⚪ Last updated 2021Preview

🔍 Analysis
- 🏆 #44 of 50 Modders Resources and Tutorials mods in this game by downloads
📋 About This Mod
A full tutorial on the making of hairworks assets for The Witcher 3.
This tutorial presents my methods. It's not THE right way to do it, you are free to develop your own workflow. Yes, I made an easy asset not leveraging all the power of Hairworks, but I didn't have 30 hours ahead of me to make a complex asset.
Please consider supporting my work on this tutorial by downloading the file (it's just a .txt with the youtube link for the video) and by endorsing this mod page.
1. First of all, here are some general considerations about Hairworks making:
https://docs.nvidia.com/gameworks/content/artisttools/hairworks/Using_HairWorks.html
2. Second, you will need to create a .apx file:
In Blender using my APX addon: Blender APX Addon
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In Maya using "Shave and a Haircut" + Hairworks plugins:
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Before developing my addon for Blender I was literally using this exact method, but in Maya 2018, so it's still relevant. And it's probably exactly the same in 3dsMax.
3. Third, you will need to import the hairworks asset into the game:
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📊 Mod Details
- Game
- Witcher3 Mods
- Author
- TheRealArdCarraigh
- Version
- 1.0
- Downloads
- 72
- Endorsements
- 14
- Category
- Modders Resources and Tutorials
- Created
- 10/20/2021
- Updated
- 10/20/2021
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