The Witcher 3 - Redux
⚪ Last updated 2023Preview

🔍 Analysis
- 👍 2.4% endorsement rate — high engagement, a strong quality signal
- 🏆 #6 of 41 Overhaul mods in this game by downloads
📋 About This Mod
OVERVIEW
This mod can be considered a "light" gameplay overhaul as it doesn't fundamentally change the gameplay mechanics, but still makes enough major changes to be considered more than just gameplay enhancements. Its main purpose is to make the gameplay feel more realistic and lore friendly where preparation is key. After all, a witcher with no potions is half a witcher. It also attempts to stretch out the levelling elements across both expansions and overhauls the skill system, so you're not wasting skill points after level 30 just to unlock the later skill tiers in the other trees. The changes are of course subjective but I think they make the minute to minute gameplay more interesting.
!!! PLEASE NOTE THAT THIS MOD DOES NOT WORK WITH NEW GAME PLUS !!!
Looking for the Next-Gen Version? Go here
PLEASE HAVE A READ OF THE FAQ AT THE BOTTOM OF THE MOD DESCRIPTION BEFORE REPORTING ANY ISSUES
The main changes can be summarised as follows:
Combat: Adrenaline is a much more important factor in this tree and can now lead to some very powerful abilities. To balance, it is significantly harder to generate and much easier to lose. A character who invests no points in this tree will find it difficult to generate 3 Adrenaline Points.
Signs: The scaling of sign damage and effects with sign intensity has been modified and some skills have been re-worked/overhauled in light of this. Without investing points into this tree, you will likely find signs to be less useful than in vanilla. Conversely, investing points into this tree will give you very powerful signs. Signs can also now be "supercharged", mostly through the "Supercharged Yrden" skill, though a Decoction can also provide this ability. A supercharged sign has bonus effects on top of it's regular effect.
Alchemy: Toxicity has been re-worked significantly to be more in line with the Witcher 2. You can no longer get really high levels of toxicity and just chug potions. You have to tactically and carefully decide which potion to take and when. Considering this, potions on the whole are a lot more powerful and useful. Decoctions have been entirely overhauled and now have both a positive and a negative effect.
Monsters: Stats have been re-worked on most monsters to give an elevated challenge compared to Vanilla. Abilities and Resistances have also been changed on a number of enemies for immersive purposes (i.e. ghouls now poison enemies and fire elementals can't be hurt by fire).
Vampires: As per Witcher Lore, Vampires are now a lot more dangerous. Moon Dus
📊 Mod Details
- Game
- Witcher3 Mods
- Author
- Aleks Vuckovic
- Version
- 4.9
- Downloads
- 70,137
- Endorsements
- 1,673
- Category
- Overhaul
- Created
- 12/23/2019
- Updated
- 1/2/2023
🔧 How to Install The Witcher 3 Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for The Witcher 3 →
Visit the official mod page for specific installation instructions for this mod.
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