T.and.M - Threatening and manageable - Enemy scaling mod
⚪ Last updated 2015Preview

🔍 Analysis
- 👍 4.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #122 of 132 Tweaks mods in this game by downloads
📋 About This Mod
T.and.M makes enemies whose level is lower than Geralts to be more dangerous and red skull enemies to be easier (there's an alternative version with vanilla red skull enemies)
ATTENTION:
This mod was not created with the MODkit so it needs to be installed "old-school". It can't be installed using NMM either. This mod is meant for The Witcher 3 version 1. 08, 1. 08. 1 and 1. 08. 2.
23. 8. 15 Update - I added a "only Low enemies" version to 1. 3, for those who wished for it. Also, a similar mod made by Advertise, that DOES allow easy installation with NMM, exists here: http://www.nexusmods.com/witcher3/mods/501/? The values are a little different and HIS mod makes enemies a tad harder than in my mod.
T&M: Threatening and manageable – Enemy scaling mod Version 01. 3
First of all I want to give a huge thanks to Cronstinteinfor all of his guidance to the right values which helped me consentrate on testing and tweaking. Cronstintein, youda real MVP J Also I want to credit Some1ne for helping me greatly in updating my mod from 1. 06 to 1. 07. you’re a life saver.
So What does this mod do??
Long story short: This mod makes the enemies whose level is much lower than Geralt be more deadly and enemies whose level is much higher than Geralt weaker, effectively making most missions in the game doable no matter Geralts level. This mod isn’t meant to make the game harder nor easier. It just means that encountering low level enemies can still be deadly if not taken seriously and high level creatures are manageable regardless of their level.
Long story… long: Apparently The game categorizes all enemies as either LOW (whose level is far below geralts), Normal (approximately around Geralts level), HIGH (far above Geralt’s level, Marked with a red skull) and DEADLY (probably far FAR beyond geralt’s level, though I haven’t tested this thoroughly yet). The game took LOW enemies and REDUCED their damage output substantially making even less of a threat than they should, and took HIGH enemies and multiplied their damage and health by a lot, making them damage sponges who kill you in 2 hits. What I did is was:
Humanoids - --Low Human enemies get over a 100% boost in HP and 25% increase in damage to their vanilla base values. --High humans (like town guards and militia) get 30% decrease in health from their base values (instead of 300% increase in vanilla) and 20% decrease in damage from their base values.
Monsters - --Low monsters get 30% increase in health and 20% increase in damage (instead of -40% decrease from their base values in vanilla). --High monsters get 20% increase in health (instead of the 350% in vanilla) and 10% increase in damage (instead of 120% in vanilla) --Deadly mon
📊 Mod Details
- Game
- Witcher3 Mods
- Author
- topeira
- Version
- 1.3
- Downloads
- 5,362
- Endorsements
- 230
- Category
- Tweaks
- Created
- 7/12/2015
- Updated
- 8/23/2015
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