Stamina Based Combat - Rebalanced Version

⭐ — (50 endorsements) 📥 1,610 downloads 📌 v0.2a 📅 6/23/2023
⚪ Last updated 2023

By AleksXAA · Combat

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 7/27/2023 📅 Created: 6/23/2023

🔍 Analysis

  • 👍 3.1% endorsement rate — high engagement, a strong quality signal
  • 🏆 #47 of 83 Combat mods in this game by downloads

📋 About This Mod

An alternate version of a mod that makes combat more difficult by adding stamina costs to actions.

Stamina based combat
For me, as for some other The Witcher 3 fans, the combat system in the game seems a bit simple and not difficult enough. One of the ways to make it more complex is to add stamina consumption during active actions in combat. Technically, this feature is implemented in the game, however, the stamina costs for  combat actions in vanilla game are zero. This is not the first or second mod on the Nexus that changes the combat system in this way. In other words, this is not a new idea, but rather an alternative version (rebalanced) of already existing mods. The main difference of this mod is in other basic values for the stamina cost of actions, as well as some additional features.
What does the mod do
In short:

All actions in combat - attacks, dodges and rolls, parries and counterattacks - spend stamina.

1. Combat changes.

The base stamina regeneration in combat increased to 25/s from 10/s. Base values of stamina cost and stamina regeneration delay after an action has been changed according to the list:

  • [] Light attack. Cost is 10 stamina, delay is 1. 0 second.

    [] Heavy attack. Cost is 15, delay is 1. 5.

    []Dodge. Cost is 8, delay is 0. 8.

    []Roll. Cost is 18, delay is 1. 6.

    []Parry. Cost is 5, delay is 0. 5.

    []Counterattack. Cost is 10, delay is 1. 2.

Parry is calculated for each blocked hit. A successful parry or counterattack may require more stamina than the base value. Stamina cost will increase by 2 times in case of heavy enemy attack. A second multiplier will also be applied depending on the type of enemy: 1. 05 for animals, 1. 25 for monsters, *1. 4 for vampires. For example, it takes 25 stamina to block a monster's heavy attack.

With low stamina, obviously, the action will not be performed. Also in this case there will be a warning sound effect that already exists in the game. However, this does not apply to unsuccessful counterattack and parry. In both of these cases, there will be no sound effect (it will be indistinguishable due to the blocking sound). If there is not enough stamina to parry, an additional stamina regeneration delay (from 1. 5 s to 2. 5 s) and a stagger effect will be added. In addition, the block will not work - the attack will deal damage. There are no additional penalties for a failed counterattack. Stamina does not decrease on failed actions.

Stamina cost while sprinting in combat reduced from 12. 5 to 6/s.

2. Sings changes.

To be able to use signs directly in combat, and not run away, in order to restore stamina for this, the stamina cost for signs have been decreased. Regeneration delay has been increased for balance. Basic sings cost 50 stamina instead of 100 and have a 1 second delay (instaed of 0. 5 s). Cost and delay for the alternate signs changed by

📊 Mod Details

Game
Witcher3 Mods
Author
AleksXAA
Version
0.2a
Downloads
1,610
Endorsements
50
Category
Combat
Created
6/23/2023
Updated
7/27/2023

🔧 How to Install The Witcher 3 Mods

Download from Nexus Mods.

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