Reduced Lore Friendlier Loot
⚪ Last updated 2024Preview

🔍 Analysis
- 👍 4.4% endorsement rate — high engagement, a strong quality signal
- 🏆 #110 of 132 Tweaks mods in this game by downloads
📋 About This Mod
One loot list to rule them all and in poverty bind them.Most item categories no longer constitute randomized loot in low value containers.Reduces the amount of loot dropped per monster and how often pack monsters drop loot.Preserves all
Trigger warning: videogame poverty. No more diamonds in random peasant huts.
Developed as part of LEGO - Loot Economy Gear Overhaul.
The game uses two different kinds of loot lists : handplaced-loot lists where the outcome isn't random (where you always get the same specific items from the same specific container or loot drop - handplaced loot) and randomized outcome loot lists (used by most generic containers and enemy drops- where the same peasant barrel can contain either a diamond or a goat hide depending on random luck/reloads). This mod only changes the randomized outcome loot lists, leaving the handplaced loot intact (so you can still follow a guide/wiki on where to find specific items that are always in the same location)*.
Tries to provide a more sensible & SIGNIFICANTLY POORER loot item distribution by making most item categories no longer be part of randomized loot in low value containers (peasant sacks etc), reducing the amount of loot dropped per creature, and reducing the quantity of handplaced food per container.
Does not affect herb-shaped containers as what kind of herb you can loot from a given herb-shaped container isn't random.
Enemies will also still drop their equipped weapons as loot as those aren't picked from a random loot list ( but you can use No Junk Weapon Drops to get rid of the common ones).
Food is preserved in food-shaped containers, but its amount is reduced to 1 per loot list/container (so you won't come out from a banquet table with hundreds of food items in your inventory, and velen will feel famished).
The goal being to make handplaced loot & the other item categories feel more distinct as well as make randomized loot a poor enough source of wealth in order to get the economy under control so that Geralt might actually have to wrangle contracts for a living, haggle prices, buy food or hunt for it and not so easily be able to turn down nilfgaardian coin (particularly when paired with No Decorative Containers and Shops don't Pay for Ingredients.
Includes the changes of Handplaced Rare Items (with delayed Yoana) and an improved version of No Junk Food
Reduced container loot:
Removes randomized weapons, armor, recipes, schematics, books, repair kits from randomized loot lists. These items' loot entries are replaced by crafting or alchemy ingredients picked from their corresponding recipe/dismantling list (and if paired with Shops don't pay for Ingredients the replacement ingredients can't be sold by default so Geralt still won't be getting rich off the replacement loot). You may not get that a sword spawned at random, but you'll get a crafting ingredient that would help you craft it.
The low value loot lists used by peasant containers have had all loot entries disabled other than appropriate low value junk (this allows the No Decorative Containers mod
📊 Mod Details
- Game
- Witcher3 Mods
- Author
- Partoutatix and woodbyte
- Version
- 4.04.1
- Downloads
- 6,885
- Endorsements
- 302
- Category
- Tweaks
- Created
- 5/28/2018
- Updated
- 5/25/2024
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