No Exclusivity for Glyphs and Runes
⚪ Last updated 2022Preview

🔍 Analysis
- 🏆 #20 of 42 Balancing mods in this game by downloads
📋 About This Mod
Removes the exclusivity for rune & glyph placement on weapons and armor by adding respective upgrade allowance to "def_item_upgrades.xml".
A very small re-balance of the armor and weaponupgrades. Runes can be placed on armor and glyphs can be placed on weapons.
Both vanilla and HoS runes and glyphs have been edited but only in their respective equip/upgrade properties, no stats were changed.
Put the folder "modNoGlyphandRuneExclusiveness" into \The Witcher 3\Mods.
Run script merger to check for and try to automerge conflicts that might arise.
Should work on a game in progress. Other mods that already modify the file "def_item_upgrades.xml" or its' EP1 counterpart might be incompatible yet the changes I made are very small & easy to discern and should hence be easily merged.
Also added a data carpet for NewGame+.
📊 Mod Details
- Game
- Witcher3 Mods
- Author
- Sarogath
- Version
- 1.0
- Downloads
- 426
- Endorsements
- 28
- Category
- Balancing
- Created
- 11/10/2022
- Updated
- 11/18/2022
🔧 How to Install The Witcher 3 Mods
Download from Nexus Mods.
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