No Artificial Player Light

⭐ ⭐⭐ (1,288 endorsements) 📥 37,145 downloads 📌 v1.02 📅 5/7/2017
⚪ Last updated 2018

By ScoutBr0 · Visuals and Graphics

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 1/12/2018 📅 Created: 5/7/2017

🔍 Analysis

  • 👍 3.5% endorsement rate — high engagement, a strong quality signal
  • 🏆 #96 of 264 Visuals and Graphics mods in this game by downloads

📋 About This Mod

Removes the lightsource that follows the player around while leaving the cutscene dialogue unchanged.

Did you ever notice that there is a light source that follows Geralt around, removing any darkness around him and making the light feel very artificial? This mod completely removes that annoying light while leaving cutscenes unchanged, so the atmosphere remains preserved. If removed from the cutscenes too, character's faces would be too dark for dialogue, however there is an optional file for it if you're interested. This should make the character be in true darkness and not fake lighting, making the Cat potion and Torches more useful.

I've added an exception for cave lighting, due to how important it is to have it in caves, from a gameplay and artistical standpoint. This changes only the player light. This is also compatible with the "No Cutscene Lighting" mod by Karull. I suggest opening the images in the image section on different tabs and comparing them. For version 1. 31 of the game.

There are 3 files:

A. No Player Light - Removes all of the lights from across all env's while leaving cutscene dialogues unchanged;

A. No Player Light (Script) - Removes player light while dialogue remains unchanged via script (Compatible with other lighting mods);

B. No Player Light except on caves - Removes all of the lights from across all env's while leaving cutscene dialogue and cave lighting unchanged;

C. No Player and Cutscene Light - Complete removal of all lightsources that are spawned behind the player and during dialogues (not recommended);

C. No Player and Cutscene Light (Script) - Complete removal of all lightsources that are spawned behind the player and during dialogues (not recommended) via script (compatible with other lighting mods).

Is this compatible with other lighting mods? Yes, as long as the lighting mod you are using takes precedence over this one (by default it should go to the bottom in the Mods folder) OR if you use the new script version, which edits r4Player.ws (doesn't support with cave lighting).

Installation:

1. Download the file; 2. Extract the modz_noplayerlight folder to /The Witcher 3/Mods/ folder; 3. Launch the game.

Uninstallation:

1. Remove the installed mod from /The Witcher 3/Mods/ folder;

v1. 01 - Added a few env's that were previously missed. v1. 02 - Bugfix.

📊 Mod Details

Game
Witcher3 Mods
Author
ScoutBr0
Version
1.02
Downloads
37,145
Endorsements
1,288
Category
Visuals and Graphics
Created
5/7/2017
Updated
1/12/2018

🔧 How to Install The Witcher 3 Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for The Witcher 3 →

Visit the official mod page for specific installation instructions for this mod.

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