MTM - Merging Texture Mods

⭐ ⭐ (156 endorsements) 📥 2,305 downloads 📌 v0.2 📅 6/9/2016
⚪ Last updated 2016

By Utopolyst · Utilities

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 6/9/2016 📅 Created: 6/9/2016

🔍 Analysis

  • 👍 6.8% endorsement rate — high engagement, a strong quality signal
  • 🏆 #12 of 34 Utilities mods in this game by downloads

📋 About This Mod

With this small guide I will show you how to circumvent the texture limit from mods by merging them.

MTM - Merging Texture Mods

Warning: This is a bit complicated and I will not be able to help you much as I don't have much time on my hands = bad responder ¯\_(ツ)_/¯. Nevertheless I wanted to show you how you can successfully merge texture mods.

The Witcher 3 has problems as soon it’s supposed to process a number of texture mods. The threshold of different texture mods you can use seems to be around 8-12 or maybe even more. Nevertheless, there is a limit. With this small guide I will show you how to circumvent this limit by merging different texture mods (which lets me use over 42! :D )

(There is a different method using Mod Kitchen which works similarly but not just quite. Mod Kitchen has problems including mesh files - at least for me. And I found using my method seems to be more thorough and you have more control of the cooking process. But you could see for yourself.)

1. Tools needed:

  • []     MTM Folder and included .bat files! []     The latest Modkit []     Quickbms
  2. Now there are some beforehand settings we need to do, namely installing the Modkit, setting up folders and extracting the Witcher 3 content. Let’s get to it!

  • []Install the Modkit anywhere you like. Just remember where you put it because you'll have to adjust the .bat files if you put it anywhere else!!! I have Witcher 3 installed on “C:\Games\The Witcher 3 Wild Hunt” and the Modkit on “C:\Games\Witcher 3 Mod Tools”.
  • []Extract the “Games”-Folder from MTM to D:\       It should be D:\Games\ (Important!) []Extract, or how we now will call it “uncook”, the Witcher 3 content using Modkit. This is important since the programm which will help build our merged mods needs to confirm the structures. To uncook the game open cmd (win+r and then write cmd or for win10 justtype cmd in search and then open it). You will get the popup-window where we need to point to the directory of the Modkit exe file which we will use.
a) Open cmd and point to the Modkit folder which is in my case at C:\Games\Witcher 3 Mod Tools\bin\x64     The command for this is: CD "C:\Games\Witcher 3 Mod Tools\bin\x64"     The cmd line should now say: C:\Games\Witcher 3 Mod Tools\bin\x64> b) Now we can uncook the files to a folder. My destination folder is located at D:\Games\Witcher3Mods\Base     Command: call wcc_lite uncook -indir=”C:\Games\The Witcher 3 Wild Hunt\content” -outdir=”D:\Games\Witcher3Mods\Base”

📊 Mod Details

Game
Witcher3 Mods
Author
Utopolyst
Version
0.2
Downloads
2,305
Endorsements
156
Category
Utilities
Created
6/9/2016
Updated
6/9/2016

🔧 How to Install The Witcher 3 Mods

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