Modder resources Heightmap Collection for REDkit3's stamptool by gotaimin

⭐ — (4 endorsements) 📥 410 downloads 📌 v1.0 📅 5/30/2024
🟡 Updated this year

By gotaimin · Modders Resources and Tutorials

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 11/10/2025 📅 Created: 5/30/2024

🔍 Analysis

  • 🏆 #11 of 50 Modders Resources and Tutorials mods in this game by downloads

📋 About This Mod

Description

My collection of heightmaps available with stamptool in REDkit3's terrain editor tools.

This is Modder resource.

It is not Mods.

How to use Stamptool

1. Select the Stamp at Shapebrush tab in the Terrain Editor Tools.

2. Click on the black frame in the bottom left-hand corner of the tool window (above the save revoke button) when nothing is selected.

A file selection window will open and you can select a heightmap file of your choice.

3. When you return to REDkit3 viewport, the Stamp is previewed at the brush position.

you can press LMB at the position of your choice to stamp it on the terrain.

This Aeltoth youtube video is easy way to understand how the stamptool works.

How to import custom world

The wiki explains how to do in detail.

1. Create new world

https://cdprojektred.atlassian.net/wiki/spaces/W3REDkit/pages/6325171/HOW-TO+Create+a+new+world

2. import heightmap tileset

https://cdprojektred.atlassian.net/wiki/spaces/W3REDkit/pages/6325911/HOW-TO+Import+and+export+terrain+tiles

On other CGsoftware

You can use the heightmaps as material when you create the full terrain of the entire level with other CG software.

You can even use it as a base for creating your own stamps with other CG software.

About File Section

The heightmap set in main section can be used as a stamp for REDkit3. Of course, they can also be used with other CG software.

The heightmap set in optional have been placed that for some reason are difficult to use as a stamp for REDkit3. They are intended for use with other CG software.

Miscellaneous

The heightmapset of sample custom world I created that can be split and imported into Redkit project world.

Use it to check how to import custom worlds, etc.

Reference file for creating game worlds. Game (novigrad-velen) color topomap.

fbx files for cave creation

- This is cave wall model collection to save on cave creation entities and easily create dungeons.

When creating a large underground dungeon, you will need to use a large number of entities in the in-game assets.

However, it would be tiring to model and split every dungeon individually and then import it.

If you modularize the cave parts, you can create dungeons easily and quickly. Use this as a reference.

Heightmap Types[/s

📊 Mod Details

Game
Witcher3 Mods
Author
gotaimin
Version
1.0
Downloads
410
Endorsements
4
Category
Modders Resources and Tutorials
Created
5/30/2024
Updated
11/10/2025

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