Improved Time Skip (Meditation and Fast Travel) - Next Gen Compatible

⭐ ⭐ (279 endorsements) 📥 5,389 downloads 📌 v1.2.03 📅 1/12/2022
⚪ Last updated 2024

By Sergeanur · Balancing

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 5/24/2024 📅 Created: 1/12/2022

🔍 Analysis

  • 👍 5.2% endorsement rate — high engagement, a strong quality signal
  • 🏆 #32 of 36 Balancing mods in this game by downloads

📋 About This Mod

Make effects work during meditation, fast travel tweaks and more

UPD 24/05/24: This mod has been ported to version 4. 04.

UPD 13/05/23: This mod has been ported to version 4. 03.

UPD 17/12/22: This mod has been ported to version 4. 00 (Next Gen Update).

UPD 22/01/22:

Removed double healing bugfix and separated into Fix Regeneration mod

Fix bug with Tawny Owl Level 3 staying after traveling between areas, improved accuracy for time skipping

* Rewritten time passing for effects, now working with all stats instead of just vitality

Intro

Gave up on using power ups such as Places of Power or Corvo Bianco bonuses because they wear off as soon as you meditate? This mod just might be what you need. It changes the way effects wear off during meditation and applies the same logic to fast travel.

Description of changes

Meditation

All effects from food, potions, places of power, Corvo Bianco bonuses, etc. won't be removed once you start meditating. Negative effects are the only ones that would be removed (burning, poisoning, etc). Duration of the effect would also change accordingly to the time you spent meditating. Meaning when you meditate the effect doesn't pause, it keeps working and its time is still ticking. Same applies to toxicity - it only drains as fast as game time allows, not entirely.

If you started meditating with healing potion or food applied, the healing effect would still apply for as long as it should. Making this to work was a bit of challenge, and in process it uncovered that the healing effect is bugged in the game, healing x1. 5 or even x2 amount it should. This can be fixed by installing Fix Regeneration.

Fast Travel

Since Geralt is not teleporting, but in fact actually traveling, it makes sense to have time being skipped for effects just like it is in meditation. Implementing this uncovered an issue with fast travel. The time game would fast forward is random, ranging from 0 to 5 hours within one map and from 0 to 11 hours between maps. This is now changed. Time spent traveling from one point to another is now measured by distance between them using formula (using default time scale). This gave results more or less matching to the time you'd spend playing. If you have modified time scale (hours per minute) the results would change accordingly.

Time spent traveling between maps is different too, now taking days or weeks instead of a few hours.

Table of time it takes to travel between locations:

The time was based on what was known from game's story or my educated guesses (I didn't find info on how long it takes to get to Skellige or Toussaint).

Sadly the num

📊 Mod Details

Game
Witcher3 Mods
Author
Sergeanur
Version
1.2.03
Downloads
5,389
Endorsements
279
Category
Balancing
Created
1/12/2022
Updated
5/24/2024

🔧 How to Install The Witcher 3 Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for The Witcher 3 →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for The Witcher 3 commands, item IDs, and more.

Keep browsing — more The Witcher 3 mods await

📋 All The Witcher 3 Mods 🏆 Top 25 📂 More Balancing 👤 More by Sergeanur 🔎 Similar Mods 🌐 Best Balancing (All Games) 💾 Save Files 🔀 Check Compatibility ⚖️ Compare Mods 🆕 New Mods