Improved Ray Traced Shadows

⭐ ⭐ (398 endorsements) 📥 15,373 downloads 📌 vv3.4 📅 1/15/2023
⚪ Last updated 2023

By Rob Jessop · Visuals and Graphics

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 6/19/2023 📅 Created: 1/15/2023

🔍 Analysis

  • 👍 2.6% endorsement rate — high engagement, a strong quality signal
  • 🏆 #155 of 264 Visuals and Graphics mods in this game by downloads

📋 About This Mod

With RT shadows on, this mod fixes most lighting artefacts on Geralt's hair and reduces pop-in of small objects' shadows by increasing the distance at which they appear, and increases the distance at which trees' shadows move. We get back

Note on Witcher 3 4. 04 patch:

The patch release notes mention improving lighting on hair - I have briefly tested it and found this mod is still useful to reduce hair issues with RT shadows (as well as improving quality).

Changes in modImprovedRayTracedShadows_v3. 4:

  • [] Reduced RTSTConfigInstancingDistance to 40, to fully fix all frametime spikes (stutter) that could occur when turning near trees (Thank you CapoM235i.)

Changes in modImprovedRayTracedShadows_v3. 3:

  • []Reduced RTSTConfigInstancingDistance from 90 to 80, to fix frametime spikes in a couple of places (thank you CapoM235i.)

Changes in modImprovedRayTracedShadows_v3. 2:

  • []Reduced pop-in of small objects' shadows even more - pop-in distance is now double that of vanilla. This gives great quality but is slightly slower than v3. 1. Slightly reduced max distance of shadows to 600 metres.

Changes in modImprovedRayTracedShadows_v3. 1:

  • []New Speedtree config compatible with patch 4. 03 - Now shadows move up to 35m away instead of 20m away. This gives a good balance of quality & performance. The bigger range needed for good quality before patch 4. 03 isn't necessary now.

  • []Fixed some occasional minor shadow jumping that could still occur in 4. 03.

Changes in modImprovedRayTracedShadows_v3. 0:

  • []Removed Speedtree settings. In Witcher 3 4. 03 CDPR have fixed the jumping tree shadow glitches.

  • []Mostly fixed issues with Geralt's hair (which is still not fixed in patch 4. 03.)

  • []New default setting to reduce pop-in of small objects compared to vanilla.

Known bugs:

  • []Ray Tracing in Witcher 3 doesn't work well with the Hairworks graphics option - if the shadow of geralt's head is wrong then turn Hairworks off, or use this mod: https://www.nexusmods.com/witcher3/mods/7217

    []Hair isn't always perfect, but it is much more often correct, especially at dawn and dusk, than without the mod.

    []Shadows of very small objects like cups may still visibly pop-in. I think Witcher 3's heuristic for what to add to ray tracing underestimates small objects with a cube shaped bounding box.

    []At some angles grass shadows may disappear at the screen edge. This is because grass is only ray-traced in screen-space and not in world-space

These bugs are present in Witcher 3 and can only be reduced, not fixed by the mod.

Dependencies: None

Compatibility:

[]Tested with Witcher 3 4. 03 and 4. 04.

[]Not compatible with FasterRTifNoRTShadows.ini from "Faster RT if No RT Shadows" mod (https://www.nexusmods.com/witcher3/mods/7891). However, you CAN use it with FasterRTUltraPerformanceGlobalIllum

📊 Mod Details

Game
Witcher3 Mods
Author
Rob Jessop
Version
v3.4
Downloads
15,373
Endorsements
398
Category
Visuals and Graphics
Created
1/15/2023
Updated
6/19/2023

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