Improved Ray Traced Shadows
⚪ Last updated 2023Preview

🔍 Analysis
- 👍 2.6% endorsement rate — high engagement, a strong quality signal
- 🏆 #155 of 264 Visuals and Graphics mods in this game by downloads
📋 About This Mod
With RT shadows on, this mod fixes most lighting artefacts on Geralt's hair and reduces pop-in of small objects' shadows by increasing the distance at which they appear, and increases the distance at which trees' shadows move. We get back
Note on Witcher 3 4. 04 patch:
The patch release notes mention improving lighting on hair - I have briefly tested it and found this mod is still useful to reduce hair issues with RT shadows (as well as improving quality).
Changes in modImprovedRayTracedShadows_v3. 4:
- [] Reduced RTSTConfigInstancingDistance to 40, to fully fix all frametime spikes (stutter) that could occur when turning near trees (Thank you CapoM235i.)
- []Reduced RTSTConfigInstancingDistance from 90 to 80, to fix frametime spikes in a couple of places (thank you CapoM235i.)
- []Reduced pop-in of small objects' shadows even more - pop-in distance is now double that of vanilla. This gives great quality but is slightly slower than v3. 1. Slightly reduced max distance of shadows to 600 metres.
- []New Speedtree config compatible with patch 4. 03 - Now shadows move up to 35m away instead of 20m away. This gives a good balance of quality & performance. The bigger range needed for good quality before patch 4. 03 isn't necessary now.
- []Fixed some occasional minor shadow jumping that could still occur in 4. 03.
- []Removed Speedtree settings. In Witcher 3 4. 03 CDPR have fixed the jumping tree shadow glitches.
- []Mostly fixed issues with Geralt's hair (which is still not fixed in patch 4. 03.)
- []New default setting to reduce pop-in of small objects compared to vanilla.
Known bugs:
-
[]Ray Tracing in Witcher 3 doesn't work well with the Hairworks graphics option - if the shadow of geralt's head is wrong then turn Hairworks off, or use this mod: https://www.nexusmods.com/witcher3/mods/7217
[
]Hair isn't always perfect, but it is much more often correct, especially at dawn and dusk, than without the mod.[]Shadows of very small objects like cups may still visibly pop-in. I think Witcher 3's heuristic for what to add to ray tracing underestimates small objects with a cube shaped bounding box.
[]At some angles grass shadows may disappear at the screen edge. This is because grass is only ray-traced in screen-space and not in world-space
Dependencies: None
Compatibility:
[]Tested with Witcher 3 4. 03 and 4. 04.
[]Not compatible with FasterRTifNoRTShadows.ini from "Faster RT if No RT Shadows" mod (https://www.nexusmods.com/witcher3/mods/7891). However, you CAN use it with FasterRTUltraPerformanceGlobalIllum
📊 Mod Details
- Game
- Witcher3 Mods
- Author
- Rob Jessop
- Version
- v3.4
- Downloads
- 15,373
- Endorsements
- 398
- Category
- Visuals and Graphics
- Created
- 1/15/2023
- Updated
- 6/19/2023
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